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<channel>
	<title>Estereotips</title>
	<atom:link href="http://estereotips.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://estereotips.net</link>
	<description>Interactive arts, free technology and open education</description>
	<lastBuildDate>Wed, 22 Feb 2012 09:02:33 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Qweb: a Pure Data visualization library</title>
		<link>http://estereotips.net/qweb-a-puredata-visualization-library/</link>
		<comments>http://estereotips.net/qweb-a-puredata-visualization-library/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 19:38:12 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[stdOut]]></category>
		<category><![CDATA[externals]]></category>
		<category><![CDATA[pantaliQa]]></category>
		<category><![CDATA[pyext]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[visualizzation]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=2816</guid>
		<description><![CDATA[This is a very busy time, a lot of idea and experiments. Luca Franceschini and me are writing a library for puredata to get access to some internet service. You can easly handle data from twitter, jabber, wikipedia, irc, flickr, rss and incorporate it in your real time data flow diagram. Qweb library is written [...]]]></description>
			<content:encoded><![CDATA[<p>This is a very busy time, a lot of idea and experiments. Luca Franceschini and me are writing a library for puredata to get access to some internet service.</p>
<p>You can easly handle data from twitter, jabber, wikipedia, irc, flickr, rss and incorporate it in your real time data flow diagram. Qweb library is written in python, using <a title="pyext page" href="http://puredata.info/Members/thomas/py/" target="_blank">pyext</a> from Thomas Grill and the powerfull <a title="pattern library" href="http://www.clips.ua.ac.be/pages/pattern" target="_blank">pattern</a> library from <a href="http://www.clips.ua.ac.be/" target="_blank">Clips</a>-</p>
<p>Still is under development, but you can try it from our svn jf you wish:</p>
<p>svn co http://code.autistici.org/svn/planetQ/satellite/trunk/common/source/Qweb/</p>
<p>&nbsp;</p>
<p>This library will be incorporated in pantaliQa asap</p>
]]></content:encoded>
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		</item>
		<item>
		<title>robOSC and midi conversion</title>
		<link>http://estereotips.net/taller/</link>
		<comments>http://estereotips.net/taller/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 20:37:39 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[stdOut]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[midi]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[pyethon. code]]></category>
		<category><![CDATA[robOSC]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=2802</guid>
		<description><![CDATA[With the new version of robOSC I&#8217;m trying to build a generic OSC/midi router that can serve as general convertor also. The aim is to make easier the connections between OSC supported application and normal midi application (for example reactOSC and LMMS). Code writing is almost finished; still I miss note midi integration and some [...]]]></description>
			<content:encoded><![CDATA[<p>With the new version of robOSC I&#8217;m trying to build a generic OSC/midi router that can serve as general convertor also.</p>
<p>The aim is to make easier the connections between OSC supported application and normal midi application (for example reactOSC and LMMS).</p>
<p>Code writing is almost finished; still I miss note midi integration and some further testing. I hope to release it in two weeks.</p>
<p>if you want to check the code:</p>
<p>svn co http://code.autistici.org/svn/planetQ/satellite/trunk/common/control/robOSC-2.0/</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<item>
		<title>LAC 2012</title>
		<link>http://estereotips.net/lac2012/</link>
		<comments>http://estereotips.net/lac2012/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 20:27:14 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[stdOut]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[sonando satelites]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=2798</guid>
		<description><![CDATA[&#160; Soñando Satelites have been selected for the Linux Audio Conference 2012 in San Francisco. Badly they don&#8217;t have enough money to pay my ticket and I don&#8217;t have time/idea how to make some founding in one month. So it will be next time, but it&#8217;s really a pity! &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><img class="alignleft" title="linux audio conference 2012" src="http://lac.linuxaudio.org/2012/img/lac2012.png" alt="" width="160" height="160" /></p>
<p>Soñando Satelites have been selected for the <a title="lac2012" href="http://lac.linuxaudio.org/2012/" target="_blank">Linux Audio Conference 2012</a> in San Francisco.</p>
<p><span id="more-2798"></span></p>
<p>Badly they don&#8217;t have enough money to pay my ticket and I don&#8217;t have time/idea how to make some founding in one month. So it will be next time, but it&#8217;s really a pity!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Taller de introducción a la creación de entornos interactivos con Blender Game Engine</title>
		<link>http://estereotips.net/creacion-de-interactivos-con-blender/</link>
		<comments>http://estereotips.net/creacion-de-interactivos-con-blender/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 11:38:33 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[audiogames]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender game engine]]></category>
		<category><![CDATA[carlos padial]]></category>
		<category><![CDATA[floss]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://estereotips.net/creacion-de-interactivos-con-blender-2/</guid>
		<description><![CDATA[  Only available in spanish.        ]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"> </p>
<p style="text-align: justify;">Only available in spanish.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
]]></content:encoded>
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		<item>
		<title>Motion Tracking and Vjing</title>
		<link>http://estereotips.net/motion-tracking-and-vjing/</link>
		<comments>http://estereotips.net/motion-tracking-and-vjing/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 11:06:13 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[motion tracking]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[robOSC]]></category>
		<category><![CDATA[vjing]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://estereotips.net/motion-tracking-and-vjing-2/</guid>
		<description><![CDATA[Make an interactive vj set, move freely away from the computer or make your videos reactive to the playground are some of greater desires of every VJ. In this workshop we&#8217;ll introduce basic elements of Computer Vision&#8217;s technic that let you get this goal. Computer Vision is an informatics tecnic for analyze the movement (but [...]]]></description>
			<content:encoded><![CDATA[<div><a href="http://estereotips.net/?attachment_id=556" rel="attachment wp-att-556"><img class="alignleft" title="MotionTracking and vjing" src="http://estereotips.net/wp-content/uploads/2012/01/MotionTrack-big.png" alt="" width="254" height="180" /></a></div>
<div>
<div>
<div style="text-align: justify;">Make an interactive vj set, move freely away from the computer or make your videos reactive to the playground are some of greater desires of every VJ. In this workshop we&#8217;ll introduce basic elements of Computer Vision&#8217;s technic that let you get this goal.<br /> Computer Vision is an informatics tecnic for analyze the movement (but not just it) in a video or webcam stream.<br />During the 4 days long workshop we will deal with different analysis&#8217;s tecnics and how to connect it to our favorite VJ application.</p>
<p> The workshop have been runned:</p>
<p>- Rome, <a href="http://www.liveperformersmeeting.net/2010/es/talleres-y-presentaciones/tracking-and-vjing-100/">LPM festival,</a>2010<br /> &#8211; Barcelona, <a href="http://telenoika.net/index.php?option=com_content&amp;view=article&amp;id=1142:taller-de-tracking-aplicat-al-vjing-26-29-set-2011-telenoika&amp;catid=64:tallers--cursos&amp;Itemid=104">telenoika.net</a>, 2011<br /> &#8211; Madrid, <a href="http://telenoika.net/index.php?option=com_content&amp;view=article&amp;id=1142:taller-de-tracking-aplicat-al-vjing-26-29-set-2011-telenoika&amp;catid=64:tallers--cursos&amp;Itemid=104">espacio MenosUno</a>, 2011<br /> &#8211; Brescia, centro <a href="http://www.ualuba.org/corsi/wk-vjing.html">UALUBA</a>, 2011<br /> &#8211; Madrid, asociación <a href="http://www.lacasadelosjacintos.net/talleres">“Los Jacintos”,</a> 2012</p>
</div>
<div>Download workshop’s <a href="http://audiogames.tk/ext/tranckinVjing-workshop-luca-carrubba.pdf">dossier</a>!</div>
<div> </div>
<div> </div>
</div>
</div>
<p><iframe src="http://blip.tv/play/AYLo0goC.html?p=1" frameborder="0" width="640" height="480"></iframe></p>
<div> </div>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Scratch: Learning the Grammar for a New Language</title>
		<link>http://estereotips.net/scratch-learning-the-grammar-for-a-new-language/</link>
		<comments>http://estereotips.net/scratch-learning-the-grammar-for-a-new-language/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 10:38:28 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[abstract]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[publication]]></category>
		<category><![CDATA[scratch]]></category>

		<guid isPermaLink="false">http://estereotips.net/scratch-learning-the-grammar-for-a-new-language-2/</guid>
		<description><![CDATA[&#160; Accepted paper for Student Usability in Educational Software and Games: Improving Experiences book. It has been wrote together with Euridice Cabañes Martinez as Arsgames members. Below the full abstract: &#160; 1. Present context: We are immersed in what Lévy and Kerckhove define as the “third age of communication”, in which “a new language has taken [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Accepted paper for Student Usability in Educational Software and Games: Improving Experiences book. It has been wrote together with Euridice Cabañes Martinez as Arsgames members. Below the full abstract:</p>
<p>&nbsp;</p>
<p align="JUSTIFY"><span style="font-size: medium;"><strong>1. Present context: </strong></span></p>
<p style="text-align: justify;" align="LEFT"><strong></strong><span style="font-size: small;">We are immersed in what Lévy and Kerckhove define as the “third age of communication”, in which “a new language has taken shape that is even more universal than the alphabet, i.e. the digital language. An age that has followed those of orality and of writing”. (ref)</span></p>
<p style="text-align: justify;" align="LEFT"><span style="font-size: small;">The so-called “new media”, based on the technological advances derived from the digitalization of contents, have brought about a revolution in the domain of audiovisual languages. </span><span style="font-size: small;">This implies not only that a new type of contents being is being developed, but ―simultaneously and inextricably― a new way of relating to them has appeared and, in this sense, the interactivity that emerges from the use of new technologies is determinant: </span>“<span style="font-size: small;">The interactivity modifies not only the way an author deals with her task, but also the contents themselves that she creates and even the role of the spectator. In fact, the latter is now usually more properly called user” (Marín, 2009).</span></p>
<p align="JUSTIFY"> </p>
<p align="JUSTIFY"><span style="font-size: medium;"><strong>2. Implications of this educational context: </strong></span></p>
<p align="JUSTIFY"><span style="font-size: small;"> Every education system must carry out a previous analysis of the social context if it is to achieve the aim of providing students with an effective education. And, as shown above, this context is characterized by a massive consumption of the new media that is not accompanied by an appropriate knowledge of their codes and languages, especially when those are the languages that are modeling new cognitive styles and configuring modes of appropriation of reality.</span></p>
<p align="JUSTIFY"><span style="font-size: small;">In this context, education should provide students with a “digital literacy” that allow these users of the new communication and information languages to code and decode messages, as well as to develop a full awareness of its use that involve a critical and creative utilization.</span><sup><span style="font-family: Liberation Serif,Times New Roman,serif;"><span style="font-size: small;"><a name="sdfootnote1anc" href="http://euridicecabanes.es.tl/Scratch-d--Learning-the-grammar-for-a-new-language.htm#sdfootnote1sym"></a><sup>1</sup></span></span></sup></p>
<p align="JUSTIFY"><span style="font-size: small;">This is important inasmuch as we are no longer mere receivers of the information created by a small and limited number of producers, not only because ICT have multiplied exponentially the number of content generators, but also because we ourselves are producing those contents.</span></p>
<p align="JUSTIFY"> </p>
<p align="JUSTIFY"><span style="font-size: medium;"><strong>3. The role of video games </strong></span></p>
<p align="JUSTIFY"><span style="font-size: small;"> Video games are one among other usual forms in which we are related to technology.</span><sup><span style="font-family: Liberation Serif,Times New Roman,serif;"><span style="font-size: small;"><a name="sdfootnote2anc" href="http://euridicecabanes.es.tl/Scratch-d--Learning-the-grammar-for-a-new-language.htm#sdfootnote2sym"></a><sup>2</sup></span></span></sup></p>
<p align="JUSTIFY"><span style="font-size: small;"> Moreover, video games represent a paradigmatic example of interactive narrative structures which make possible ―within a ludic environment― </span><span style="color: #000000;"><span style="font-size: small;">the training of students to acquire the technical know-how </span></span><span style="font-size: small;">required for the use of computers and to facilitate the development of certain competences related to the new media. </span><span style="font-size: small;">There are several different ways of introducing these technologies into the classroom, that range from using conventional video games with educational purposes to using educational video games proper or, bearing most interest to us, to teaching students how to create their own video games. As Neil Gershenfeld, researcher at the MIT, has pointed,</span><span><span style="font-size: small;">“it is when people are able to create their own technology that passion gets aroused”</span></span><span style="font-size: small;">. </span><span style="font-size: small;">Undoubtedly, playing video games can be very amusing and educational, but being able to generate your own video games bears a greater interest and at different levels:</span></p>
<p align="JUSTIFY"><span style="font-size: small;"> Firstly, in our highly technological society in which computers are ubiquitous, it is not sufficient to know how to use the basic tools, but it becomes increasingly necessary to acquire programming knowledge that allow a full-fledged utilization of those tools. Learning to program video games provides with this knowledge within a very stimulating environment for users.</span></p>
<p align="JUSTIFY"><span style="font-size: small;"> Secondly, if, as seen above, in the digital era we are not only content consumers but we also produce them, we will need the technical knowledge required to generate contents and express ourselves in the new media. In this respect, learning to program video games is extremely useful in that it involves learning to use audio and video, to generate interactive contents, etc.</span></p>
<p align="JUSTIFY"> </p>
<p align="JUSTIFY"><span style="font-size: medium;"><strong>4. Scratch:</strong></span></p>
<p align="JUSTIFY"><span style="font-size: small;"> The developers of Scratch, the research group “Lifelong Kindergarten” of the MIT MediaLab, know these advantages and have created a new, user-friendly programming environment that enables the exploration of basic programming principles without the syntax complications characteristic of other languages. </span></p>
<p align="JUSTIFY"><span style="font-size: small;">The idea underlying this &#8216;software&#8217; is to leave behind the lines of code and to make possible programming of animations as if it were like playing with a LEGO toy, that is bringing together &#8216;bricks&#8217; that contain all sorts of instructions. This feature makes programming easier and more intuitive than other programming languages, although it requires a learning period. This program has been designed for children from 8 years up, although it can be used by adults as well.</span></p>
<p align="JUSTIFY"><span style="font-size: small;">The intention of Scratch creators is to make programming accessible to anyone, since it was designed pursuing educational goals, as Mitchel Resnick, one of the people in charge of the program, explains: “We want the children to be creators. We want them to do interesting and dynamic things with the computer”.</span></p>
<p align="JUSTIFY"> </p>
<p align="JUSTIFY"><span style="font-size: medium;"><strong>5. Conclusions: </strong></span></p>
<p align="JUSTIFY"><span style="font-size: small;"> If in the digital era we confront a new language, we should not only understand the values and meanings that are transmitted through the new media, but it is also urgent to know its grammar (basic programming notions), given the fact that unless we master this, we will only be receivers and we will never be able to express ourselves in such language, though.</span></p>
<p align="JUSTIFY"><span style="font-size: small;">That is the reason why learning to program video games is not only a way to develop basic skills for the use of technology, but it provides the necessary knowledge in order to analyse the processes that govern the functioning of video games ―and, in general, that of every audiovisual language― and to identify the conceptual framework and the values they support.</span></p>
<p align="JUSTIFY"> </p>
<p align="JUSTIFY"><span style="font-size: medium;"><strong>References:</strong></span></p>
<p align="JUSTIFY"><span style="font-size: small;">Alfageme González, M. B. &amp; Sanchez Rodríguez, P. A. (2003) “Un instrumento para evaluar el uso y las actitudes hacia los videojuegos”. Pixel-Bit. Revista de Medios y Educación , 20, 17-32</span></p>
<p align="JUSTIFY"><span style="font-size: small;">Jenkins, H. Confronting the Chalenges of the Parcipatory Culture: Media Education for the 21</span><sup><span style="font-size: small;">st</span></sup><span style="font-size: small;"> Century. Available at: </span><span style="text-decoration: underline;"><a href="http://www.newmedialiteracies.org/files/working/NMLWhitePaper.pdf"><span style="font-size: small;">http://www.newmedialiteracies.org/files/working/NMLWhitePaper.pdf</span></a></span></p>
<p align="JUSTIFY"><span style="font-size: small;">Marín, A. (2009) New media ¿viejas o nuevas realidades? [On line document]. Available at: </span><span style="color: #000080;"><span style="text-decoration: underline;"><span style="font-family: Liberation Serif,Times New Roman,serif;"><span style="font-size: small;"><a href="http://mosaic.uoc.edu/2006/10/20/new-media-%C2%BFviejas-o-nuevas-realidades/">http://mosaic.uoc.edu/2006/10/20/new-media-%C2%BFviejas-o-nuevas-realidades/</a></span></span></span></span></p>
<p align="JUSTIFY"><span style="font-size: small;">Pérez Rodriguez, M.A. (2009) Un nuevo lenguaje para una comunicación global. Available at:</span></p>
<p align="JUSTIFY"><span style="color: #000080;"><span style="text-decoration: underline;"><a href="http://www.uhu.es/agora/version01/digital/numeros/03/03-articulos/monografico/pdf3/perez.PDF"><span style="font-size: small;">http://www.uhu.es/agora/version01/digital/numeros/03/03-articulos/monografico/pdf3/perez.PDF</span></a></span></span></p>
<p align="JUSTIFY"><span style="font-size: small;">Pérez Tornero, J.M. (2000): «El desarrollo de la sociedad de la información del paradigma de la cultura de masas al de la cultura multimedia», en PÉREZ TORNERO, J.M. (Comp.): Comunicación y educación en la sociedad de la información. Barcelona, Paidós; 17-34.</span></p>
<p align="JUSTIFY"><span style="font-size: small;">Rodríguez, A. (2009) Inteligencias en conexión. Hacia una sociedad de la Web. Available at: <em> </em></span></p>
<p align="JUSTIFY"><span style="color: #000080;"><span style="text-decoration: underline;"><a href="http://www.javeriana.edu.co/relato_digital/r_digital/cibercultura/cibercultura.html"><span style="font-size: small;">http://www.javeriana.edu.co/relato_digital/r_digital/cibercultura/cibercultura.html</span></a></span></span></p>
<p align="JUSTIFY"><span style="font-size: small;">Scratch en la educación escolar: </span><span style="color: #000080;"><span style="text-decoration: underline;"><span style="font-family: Liberation Serif,Times New Roman,serif;"><span style="font-size: small;"><a href="http://www.eduteka.org/modulos.php?catx=9&amp;idSubX=278">http://www.eduteka.org/modulos.php?catx=9&amp;idSubX=278</a></span></span></span></span></p>
<p>&nbsp;</p>
<div id="sdfootnote1">
<p><a name="sdfootnote1sym" href="http://euridicecabanes.es.tl/Scratch-d--Learning-the-grammar-for-a-new-language.htm#sdfootnote1anc"></a>1<span style="font-family: Liberation Serif,Times New Roman,serif;"><span style="font-size: x-small;">See </span></span><span style="font-family: Liberation Serif,Times New Roman,serif;"><span style="font-size: x-small;">Mª Amor Pérez Rodríguez,</span></span><span style="font-family: Liberation Serif,Times New Roman,serif;"><span style="font-size: x-small;"><em>Un nuevo lenguaje para una comunicación global</em></span></span><span style="font-family: Liberation Serif,Times New Roman,serif;"><span style="font-size: x-small;">, in:</span></span></p>
<p><span style="font-family: Liberation Serif,Times New Roman,serif;"><span style="font-size: x-small;"> http://www.uhu.es/agora/version01/digital/numeros/03/03-articulos/monografico/pdf3/perez.PDF</span></span></p>
</div>
<p><a name="sdfootnote2sym" href="http://euridicecabanes.es.tl/Scratch-d--Learning-the-grammar-for-a-new-language.htm#sdfootnote2anc"></a>2<span style="font-family: Liberation Serif,Times New Roman,serif;"><span style="font-size: x-small;">Alfageme González, M. B. &amp; Sanchez Rodríguez, P. A. (2003) “Un instrumento para evaluar el uso y las actitudes hacia los videojuegos”. Pixel-Bit. </span></span><span style="font-family: Liberation Serif,Times New Roman,serif;"><span style="font-size: x-small;">Revista de Medios y Educación</span></span><span style="font-family: Liberation Serif,Times New Roman,serif;"><span style="font-size: x-small;"> , 20, 17-32</span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Creative multitud and (de)celebration of videogame</title>
		<link>http://estereotips.net/creative-multitud-and-decelebration-of-videogame/</link>
		<comments>http://estereotips.net/creative-multitud-and-decelebration-of-videogame/#comments</comments>
		<pubDate>Sun, 27 Nov 2011 19:53:11 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[arsgames]]></category>
		<category><![CDATA[arteleku]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[DIWO]]></category>
		<category><![CDATA[playlab]]></category>
		<category><![CDATA[sociology]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=2106</guid>
		<description><![CDATA[&#160; Only available in spanish &#160; &#160; &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Only available in spanish</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Orbitando Satelites Manual</title>
		<link>http://estereotips.net/orbitando-satelites-manual/</link>
		<comments>http://estereotips.net/orbitando-satelites-manual/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 23:38:25 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[cartografiando]]></category>
		<category><![CDATA[DIWO]]></category>
		<category><![CDATA[exposition]]></category>
		<category><![CDATA[floss]]></category>
		<category><![CDATA[laboral]]></category>
		<category><![CDATA[manual]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[satellite]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1914</guid>
		<description><![CDATA[Orbitando Satelites Manual comes out from Orbitando Satelites workshop. The workshop Orbitando Satelites, at Laboral centro de Arte y Creación Industrial [Gijón, Spain] was a poetic, political and technical research workshop on satellites runed in may 2011. During the workshop organized by Pedro Soler and animated by many artist and activists with different skills we [...]]]></description>
			<content:encoded><![CDATA[<div id="post_tag">
<div>
<div>
<p style="text-align: justify;" dir="ltr"><a href="http://estereotips.net/orbitando-satelites-manual-2/orbitando/" rel="attachment wp-att-1918"><img class="alignleft size-thumbnail wp-image-1918" title="orbitando" src="http://estereotips.net/wp-content/uploads/2012/02/orbitando-284x150.jpg" alt="" width="284" height="150" /></a>Orbitando Satelites Manual comes out from Orbitando Satelites workshop.</p>
<p style="text-align: justify;" dir="ltr">The workshop Orbitando Satelites, at Laboral centro de Arte y Creación Industrial [Gijón, Spain] was a poetic, political and technical research workshop on satellites runed in may 2011. During the workshop organized by Pedro Soler and animated by many artist and activists with different skills we set up a space for collaboration where investigating satellite science and philosophy.</p>
<p style="text-align: justify;" dir="ltr">Orbitando satélites proposed an exercise on the visibilisation of these objects which hold a great and hidden influence on our daily lives in spite of being concealed from the human eye. Research was conducted on how they operate, gaining access to their signals by fabricating antennae and using radio systems; showing how to locate and observe them through the use of free software.</p>
<p style="text-align: justify;" dir="ltr">Following the tradition of independent communities involved in the creation of Free Information infrastructures, the meeting brought together experts and amateurs from different countries and cultures to draw up a declaration that poetically sketches a map of the possible uses of satellite-technology based systems.</p>
<p style="text-align: justify;" dir="ltr"> </p>
<div style="text-align: justify;">
<p dir="ltr">As results of the workshop we released a collective manual using <a href="http://booki.cc/">booki.cc</a> open publishing platform.</p>
<p dir="ltr">It gives ideas, resources, techniques and inspiration for others who want to hold similar workshops. Our wish is also that it will be used as a guide to reuniting people with a commons of sky and waves. In observing the ways that technologies both of space and the electromagnetic spectrum are produced by too narrow a culture, which undermine a multitude of nuanced and provocative relations with the skies and wave frequencies worldwide, we offer here alternative pathways. Over five days we became a temporary autonomous space agency. What we offer in this manual is a route to non-government, non-commercial spaceflight and communications.</p>
<p dir="ltr">Orbitando satelites manual: <a href="http://www.booki.cc/orbitandosatelites/">http://www.booki.cc/orbitandosatelites/</a></p>
<p dir="ltr"> </p>
</div>
</div>
</div>
</div>
<p style="text-align: justify;"><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-OleYS6Poj0?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.youtube.com/v/-OleYS6Poj0?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/0l3gPf5BDjA?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.youtube.com/v/0l3gPf5BDjA?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p style="text-align: justify;"> </p>
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		<title>Cartografiando</title>
		<link>http://estereotips.net/cartografiando/</link>
		<comments>http://estereotips.net/cartografiando/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 16:39:19 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[cartography]]></category>
		<category><![CDATA[DIWO]]></category>
		<category><![CDATA[laboral]]></category>
		<category><![CDATA[manual]]></category>
		<category><![CDATA[msst]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[satellite]]></category>

		<guid isPermaLink="false">http://estereotips.net/cartografiando-2/</guid>
		<description><![CDATA[Cartografiando is an experiment of collaborative narrative. Together with Brazilian poets, philosopher and artist Glerm Soares and a more people from Msst list, we wrote this little undefined narrative object. The original cartographer text was the starting point. This text was published in Orbitando Satelites Manual and was used  as a narrative platform in different [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;"><a href="http://estereotips.net/?attachment_id=1662" rel="attachment wp-att-1662"><img class="alignleft  wp-image-1662" title="cartografiando" src="http://estereotips.net/wp-content/uploads/2012/02/cartografiando-600x434.png" alt="" width="255" height="184" /></a>Cartografiando is an experiment of collaborative narrative. Together with Brazilian poets, philosopher and artist <a href="http://glerm.devolts.org/">Glerm Soares</a> and a more people from Msst list, we wrote this little undefined narrative object. The original cartographer text was the starting point. This text was published in <a href="http://www.booki.cc/orbitandosatelites/">Orbitando Satelites Manual</a> and was used  as a narrative platform in different occasions like in <a title="Festival Cultura Digital Br" href="http://culturadigital.org.br/en/o-festival/" target="_blank">CulturaDigital festival.</a></div>
<div style="text-align: justify;"> </div>
<div style="text-align: justify;">Il testo è espressamente scritto in diverse lingue. Perchè, a parte l&#8217;inglese, lingua comune e largamente parlata, spagnolo, portoghese e italiano, sono lingue non dissimili fra loro e comprensibili a chi parla almeno una di queste lingue con un piccolo sforzo. Ecco, forse<br />la nostra richiesta è quella di fare uno sforzo, non solo nel leggere e nel comprendere, ma anche e soprattutto nell&#8217;agire e capire.</div>
<div style="text-align: justify;"> </div>
<div>
<div style="text-align: justify;">Cartografiando es una declaración de guerra, un sospiro de resistencia. Es un encuentro de dos mundos, de muchos mundos.<br />Es la declaración de amor y de lokura de una Cartografo que llevado al extremo considera su propria arte como practica de dominación del mundo.<br />Es el grito de resistencia del cartografado, que nunca tiene voz pero siempre contempla la acción. Un encuentro decia, entre dos sujetos que viven en espacios tan lejanos cuanto cerca es su sensibilidad sobre el cuerpo, el movimiento, la liberdad, la red social y la tecnologia. Es un experimento de narración compartida, de material literario a partir del cual expandir hacia todos los mundos posibles y imposibles, hacia el deseo y el no deseado. Hacia todos los lenguajes conocidos &#8211; sean artificiales, naturales o artisticos – mas allà del control del<br />espacio. Porque nadie es ilegal. Porquè la liberdad, antes que nada, es de movimiento y de deseo.<br />&gt;No Borders&lt;</div>
</div>
<div style="text-align: justify;"> </div>
<div style="text-align: justify;"> </div>
<div style="text-align: justify;"> </div>
<p><iframe src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F32003953&amp;show_artwork=true" frameborder="no" scrolling="no" width="100%" height="166"></iframe></p>
<p>&nbsp;</p>
<div>&#8220;We actually made a map of the country, on the scale of a mile to the mile!&#8221;<br />&#8220;Have you used it much?&#8221; I enquired.<br />&#8220;It has never been spread out, yet,&#8221; said Mein Herr: &#8220;the farmers<br />objected: they said it would cover the whole country, and shut out the<br />sunlight! So we now use the country itself, as its own map, and I<br />assure you it does nearly as well.&#8221;"<br />Caroll, [3] Sylvie and Bruno concluded, cap. XI.</p>
<p><span style="font-size: medium;"><strong>The Cartographer</strong></span><br />I&#8217;m the cartographer. I draw routes, borders, destinies. The<br />dimensions of your world is in my hands.<br />I name all the things and these take the shape according to my will..<br />Northern winds follows the lines outlined in my papers, changing<br />direction as I dictate. No one exists outside my work: I name things<br />and decide whether and how they exists.When. In which time and space,<br />because I dictate man’s right on space.<br />I grant property and conceal identity.<br />The who and then become signs traced with my fingers. What it was gets<br />reshaped by my will.<br />Alternating and fleeting identities rest in the lines left by my ink<br />in the map. The peoples from the world take my yoke upon. Because I<br />determine their world.</p>
<p>And let’s admit that in my honorable category we’ve even had some<br />fools: humble people who thought they found a limit to our sacred art<br />of world&#8217;s jotting.<br />Trying to reproduce a map of the world on a 1:1 scale they imagined<br />limits that are no longer mine! I made it, here, in the sacred land of<br />all cultures where all the religions have originated from.<br />Here is where I constantly redraw the reality of my people, getting<br />rid of losers and celebrating the chosen ones. My map, mutant and<br />rhizomatic, takes its shape from the everyday practices of its<br />inhabitants who, while colonizing land, create new borders attributing<br />their language to the surrounding place.<br />Names, things, cities. Borders which never existed and rituals which<br />are lost and defeated.<br />Today I celebrate my power: the strength of one thousand infantry<br />army, of 10 combat fighter helicopters. The impact of an atomic bomb.<br />Because one must admit I don’t directly kill people, but I certainly<br />get to choose what culture will survive.<br />Several years of sullen debates, fights, rectification and returns are<br />voided here and now.<br />Fiction becomes reality and, even if reality becomes war, pain, and<br />death for some, all of this will be paid back by the divine justice<br />that, through my people, will govern these consecrated lands.<br />Because drawing this map today means fix the first signs for a new<br />world to come.</p>
</div>
<div><span style="font-size: medium;"><strong>O Cartografado</strong></span></div>
<div style="text-align: left;">Eu sou o cartografado. Sou analfabeto em teu idioma. Não tenho<br />passaporte em tua fronteira.<br />I just can imitate sounds of your accent or look for some pactual<br />“lingua franca”. Mas eu não posso entender nuances enraizadas nas<br />memórias de suas primeiras impressões sobre o Mundo.<br />Teu Mundo?<br />Meu Mundo?<br />Nossa fronteira do entendimento do espaço. Você lança os mapas, mas eu<br />os traduzo – e na tradução deixo pistas da rota de fuga.<br />Deixo pistas como aquele absurdo no sonho que te mostra por onde<br />acordar ou por onde cair em coma mais profundo.<br />O Mundo deles que ficaram de fora desta nova fronteira, tentando<br />mapear-nos aqui. E você aqui entre eles e nós.<br />Na fresta de um dicionário. E como numa dança ensaiada ela me traduz –<br />Tua lingua materna me seduz. Tuas canções de ninar.<br />E você me convida para uma caminhada, passo à passo onde medimos<br />forças de uma geopolítica que não nos pensa,<br />apenas nos desenha sem sentido nestes coloridos mapas, heráldicas e<br />hinos. Mapas deles.<br />Uma palavra que sopro te foge, limita teu vocabulário nas tuas crenças<br />sobre a História que te contaram sobre o novo mundo que o velho<br />criara.<br />Eu profano tua terra sagrada convidado-te a matar tua língua pátria e<br />ofereço-te o incesto com esta nova gramática, que quebra e racha<br />aquele solo, fazendo nascer o ritmo que não pode ser partiturado. Um<br />nome indestrutível para aquele disputado chão. Uma palavra de outro<br />léxico te seduz e te convida a ser cantada. Traga rápido tua tradução<br />para escala 1:1 neste teu alfabeto geométrico, no limite de dígitos<br />deste mais moderno GPS.<br />E se as bombas cairem sobre nossas cabeças, obdecendo coordenadas que<br />inevitavelmente e inconscientemente você rabiscou em teus mapas – já<br />teremos ido embora no último instante, agarrados na última palavra<br />inteligível, um ponto fora da legenda. Um ruído que assobiava para o<br />cartógrafo não mais como uma fronteira, mas como o sentido original e<br />completo do nome deste lugar aqui.</div>
<div style="text-align: left;"> </div>
<div style="text-align: left;"> </div>
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		<title>RobOSC</title>
		<link>http://estereotips.net/robosc/</link>
		<comments>http://estereotips.net/robosc/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 13:09:51 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[robOSC]]></category>
		<category><![CDATA[stand alone]]></category>
		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=2015</guid>
		<description><![CDATA[RobOSC is a OSC router suposes to work with all kind of application that support OSC protocol. Through a xml description file robOSC imports OSC paths for incoming and outcoming signals. Once XMLs are imported you can connect all the listed proprierties in a patchbay gui. You can import inside robOSC as much application as [...]]]></description>
			<content:encoded><![CDATA[<div>
<p style="text-align: justify;" dir="ltr"><a href="http://estereotips.net/robosc-3/robosc/" rel="attachment wp-att-2016"><img class="alignleft size-thumbnail wp-image-2016" title="RobOSC" src="http://estereotips.net/wp-content/uploads/2012/02/RobOSC-284x150.jpg" alt="" width="284" height="150" /></a>RobOSC is a OSC router suposes to work with all kind of application that support OSC protocol. Through a xml description file robOSC imports OSC paths for incoming and outcoming signals. Once XMLs are imported you can connect all the listed proprierties in a patchbay gui. You can import inside robOSC as much application as you want. The goal of this application is to easy connect all OSC application that don&#8217;t let user to manage OSC path freely. Using robOSC as a bridge between application it will be far easy and fast. This code is to be meant a proof-of-concept.</p>
<p style="text-align: justify;" dir="ltr">A video demonstration of the program</p>
<p><iframe src="http://blip.tv/play/AYLo0goC.html?p=1" frameborder="0" width="640" height="480"></iframe></p>
<p style="text-align: justify;" dir="ltr"><a href="https://code.autistici.org/trac/planetQ/wiki/robOSC">Instructions and downloads</a></p>
</div>
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		<title>Give Me Three Words</title>
		<link>http://estereotips.net/give-me-three-words/</link>
		<comments>http://estereotips.net/give-me-three-words/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 12:29:19 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[DIWO]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1987</guid>
		<description><![CDATA[“Give me tree words” is a distribute installation playing on the concept of work. It invites spectator to define work individual context, revealing the intimacy day life in the extreme shortness of three word sentence: noun, verb and object. It is a collective narrative platform for a reconnaissance of the immaginery around the word work. [...]]]></description>
			<content:encoded><![CDATA[<div>
<p style="text-align: justify;" dir="ltr"><a href="http://estereotips.net/give-me-three-words/3parole/" rel="attachment wp-att-2175"><img class="alignleft size-thumbnail wp-image-2175" title="3parole" src="http://estereotips.net/wp-content/uploads/2011/09/3parole-284x150.png" alt="" width="284" height="150" /></a>“Give me tree words” is a distribute installation playing on the concept of work. It invites spectator to define work individual context, revealing the intimacy day life in the extreme shortness of three word sentence: noun, verb and object.</p>
<p style="text-align: justify;" dir="ltr">It is a collective narrative platform for a reconnaissance of the immaginery around the word work. It has been developed and presented  during “<a href="http://www.inventati.org/logos/">Logos &#8211; festival della parola</a>” in Rome.</p>
<p style="text-align: justify;" dir="ltr"> </p>
<p style="text-align: justify;" dir="ltr"> </p>
</div>
<p><iframe src="http://audiogames.tk/ext/dammi3parole/front_or.php" frameborder="no" width="640" height="480"></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Code, Cartography and Relational Learning</title>
		<link>http://estereotips.net/code-cartography-and-relational-learning/</link>
		<comments>http://estereotips.net/code-cartography-and-relational-learning/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 00:03:18 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[cartography]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1927</guid>
		<description><![CDATA[  This is a lecture presented at ISEA2011, Istanbul.   Can “softwarization” of media process currently underway define a new method of education? In the encounter between dataflow, live coding and cartography will high light the emergence of a new approach in learning digital art. The need to manage this wealth of information in always [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;"> </div>
<div style="text-align: justify;">This is a lecture presented at <a href="http://isea2011.sabanciuniv.edu/" target="_blank">ISEA2011</a>, Istanbul.</div>
<div style="text-align: justify;"> </div>
<div style="text-align: justify;">
<div>Can “<a href="http://lab.softwarestudies.com/2008/11/softbook.html" target="_blank">softwarization</a>” of media process currently underway define a new method of education?</div>
<div>In the encounter between dataflow, live coding and cartography will high light the emergence of a new approach in learning digital art. The need to manage this wealth of information in always more effective ways have determined the centrality of software in the cultural domain by creating a de facto &#8220;data hyper democracy” in which the media disappears and everything is translated into code.Among the necessary conditions that have made that possible free software, also knows as <a href="http://en.wikipedia.org/wiki/Free_and_open_source_software" target="_blank">FLOSS</a>, is one of this.</div>
<div>FLOSS has first made evident the cultural and ethical inherent in the production of software, making of it a political campaign and generating the technical and political context in which different artists, researchers, hackers were able to freely experiment with different degrees of manipulation of digital data. During this experimental season have been developed educational methods (and only after production methods) that have the ability to maintain different levels of abstraction simultaneously: graphical programming languages based on dataflow paradigm. This approach allows developer to draw the software and then transform the conceptual diagram in code that, in the form of visual blocks are connected to each other through a relational logic. The logic diagram that follows does not distinguish between the physical world and data information and it seems to organize the incoming and outgoing information and process similar to what a mind map does.</div>
<div>It is precisely in the approach to a relational mapping method, where the concepts and actions are correlated with each other in a visual way, just by giving priority to the relations between actors, it&#8217;s possible to get good results both in terms of accessibility of computer science as of learning skills. Learning skills related to the possibility, entirely contemporary, to better understand the socio/technological process behind the technology it self. If today digital knowledge is considered of strategic importance for advanced industrial cultures, it may not be considered just as the ability to handle procedures of a given computer program. It should be considered as a process of understanding what goes on behind a computer.</p>
<p><a href="http://crazymachines.tk/release/code-cartography-and-relational-learnig.pdf">download full abstract</a></p>
</div>
</div>
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		<title>Soñando Satelites</title>
		<link>http://estereotips.net/sonando-satelites/</link>
		<comments>http://estereotips.net/sonando-satelites/#comments</comments>
		<pubDate>Wed, 25 May 2011 13:04:58 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[gpredict]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[laboral]]></category>
		<category><![CDATA[msst]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[satellite]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://estereotips.net/sonando-satelites-2/</guid>
		<description><![CDATA[Satellites are all around us. Floating in the space there are more than 13000 pieces of metal streaming all kind of data. Our concept of space and time changed since we can base our day life on tools like google maps, gps and others satellite stuffs. There is a continuous stream of information in and [...]]]></description>
			<content:encoded><![CDATA[<p><!--:en--><a href="http://aakasa.net/estereotips/satelliti/satellite_web_200px.png" rel="wp-prettyPhoto[g828]"><img class="size-full wp-image-561 alignleft" title="satellite" src="http://aakasa.net/estereotips/satelliti/satellite_web_200px.png" alt="soñando satelites" width="300" height="233" /></a></p>
<p style="text-align: justify;">Satellites are all around us. Floating in the space there are more than 13000 pieces of metal streaming all kind of data. Our concept of space and time changed since we can base our day life on tools like google maps, gps and others satellite stuffs. There is a continuous stream of information in and out from our planet that define a new way to live the globe. New connections, old surveillance methods and a new geospacial territory are possible in order to get autonomy. In this sense satellites are a narrative platform where build all together different connections between people, a stronger way to empower local communities. All this information should be free cause free is the space: the last place still not privatized where all our data and dreams persist over time.</p>
<p style="text-align: justify;">Soñando Satelites [Dreaming Satellites in Spanish] is a ritual of re-appropriation, a celebrations of the fact we are involved in the same data-space that could control bodies or change relations between entities. A real time satellite sound track that invite to dream and propose to look over our head as a land to explore and hack.</p>
<div id="attachment_564" class="wp-caption alignright" style="width: 310px; text-align: justify;"><a href="http://estereotips.net/?attachment_id=702" rel="attachment wp-att-702"><img class="alignleft  wp-image-702" title="antenna" src="http://estereotips.net/wp-content/uploads/2012/01/antenna-600x400.jpg" alt="" width="252" height="168" /></a></div>
<p style="text-align: justify;">It is a generative sound track connected to a realtime multi tracking satellites system called Gpredict. David Pello developped a patch# for the program to get object orbit calculation sent as OSC protocol. This feature was request# first time to Gpredict’s developer during interactivos?10 workshop from Alejandro Duque but just at Orbitando Satelites that patch has been made. This piece of software was the connection bridge between satellite domain and different [data] worlds. It lets extrapolate satellite data from original context in order to make it a creative prime material for something “completelly” different.</p>
<p style="text-align: justify;">Soñando Satelites has been made using “din &#8211; din is noise” at first, a free sound software by S. Jagannathan. By drawing Bezier curves is possible to sketch audio like in a vector paint software.</p>
<p style="text-align: justify;">Lately the recording was used as prime material inside a Puredata patch to add reverb, spazialization, wave distortion and interaction with satellite data. The patch used for that work was originally made by Alberto Zin# an modifyed by adding a wavedistorsion and a bitcrusher filter and was mixed with field recording of satellite communication done during the workshop. This recordings are real communication between an (italian) astronaut from ISS# and an italian radio amateur catched with an amateur radio by us. The patch get real time data from Gpredict and connect the presence of satellite in our geographical position to the audio filters. The mapping between audio and data is linear, synchronous: after a check of the presence of the satellite in our station, the altitute controls the filter directly. The composition is not to be considered a recording, the on-line material is provided only as example. It is a real time generated sound scape interacting with a plane of reality we don’t see but strong in his reflection.</p>
<p><strong><a href="http://mada.la.coocan.jp/sat/index.htm?lang=en"><img class="wp-image-703 alignleft" title="go to on-line satellite 3d tracking system " src="http://estereotips.net/wp-content/uploads/2012/01/3dtracking-600x450.png" alt="" width="259" height="194" /></a><span style="font-size: medium;">Production environment</span></strong></p>
<p style="text-align: justify;"><strong></strong>This work borns from my personal experience during last past years in Movimento do Sem Satelites [SatelliteLess Movement in Portuguese], an international nomadic collective originally from Brazil. Throught satellite metaphor we share a narrative and we create temporary autonomy zones that looks at satellite as a contemporary material to manipulate and play with.</p>
<p style="text-align: justify;">The workshop Orbitando Satelites, at Laboral centro de Arte y Creación Industrial [Gijón, Spain] was a poetic, political and technical research workshop on satellites runed in may 2011 where this sound track was made. During the workshop organized by Pedro Solar and animated by many artist and activists with different skills we set up a space for collaboration where investigating satellite science and philosophy.</p>
<p>Orbitando satélites proposed an exercise on the visibilisation of these objects which hold a great and hidden influence on our daily lives in spite of being concealed from the human eye. Research was conducted on how they operate, gaining access to their signals by fabricating antennae and using radio systems; showing how to locate and observe them through the use of free software.</p>
<p>Following the tradition of independent communities involved in the creation of Free Information infrastructures, the meeting brought together experts and amateurs from different countries and cultures to draw up a declaration that poetically sketches a map of the possible uses of satellite-technology based systems.</p>
<p style="text-align: justify;"><span style="font-size: medium;"><strong>Installation</strong></span></p>
<p style="text-align: justify;"><strong></strong>The installation pretend to create an immersive audio/visual space for the audience. Public should enter in a dark room with just projection. If it is possible should be consider to make the installation in little dome, for a 180* view. Projection depends from founding and possibility and it adapts to the space. A 3 screen projection is best choose. The video projected is a real time 3d satellite tracking system from Makoto Kamada# that works from any web browser. If internet connection is not available Gpredict visualization will be preferred.</p>
<p>Audio is handled by headphones, that should be wireless, letting people to freely move into the room.</p>
<p><span style="font-size: medium;"><strong>Performance</strong></span></p>
<p style="text-align: justify;">The performance is sound act about 20 minutes. During the performance will be used same tools that for installation production. will involve others sound artists during the performance distributing satellites to every one of them. Every musician will be invited to play with that data in order to make part of the performance.</p>
<p><audio width="300" height="32" src="http://www.audiogames.tk/ext/output.ogg" controls="controls"></audio></p>
<p>&nbsp;</p>
<p><strong>Get the code:</strong></p>
<p>http://code.autistici.org/svn/planetQ/sonandosatelites/</p>
<p>https://github.com/ladecadence/GPredict—OSC</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>PureInteractions</title>
		<link>http://estereotips.net/pureinteractions/</link>
		<comments>http://estereotips.net/pureinteractions/#comments</comments>
		<pubDate>Sat, 07 May 2011 15:43:10 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[dance]]></category>
		<category><![CDATA[floss]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[ixi]]></category>
		<category><![CDATA[motion tracking]]></category>
		<category><![CDATA[pantaliQa]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=2194</guid>
		<description><![CDATA[“Biological interactions are the effects organisms in a community have on one another. In the natural world no organism exists in absolute isolation, and thus every organism must interact with the environment and other organisms.” [Source: Wikipedia] &#160; &#160; pureInteractions Interaction Design Workshop The aim of the workshop is to introduce the basic concepts of human-machine [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-thumbnail wp-image-2196 alignleft" title="interazioniPure_800" src="http://estereotips.net/wp-content/uploads/2011/05/interazioniPure_800-284x150.jpg" alt="" width="284" height="150" /></p>
<div style="text-align: right;"><em>“Biological interactions are the effects organisms in a community have on one another. In the natural world no organism exists in absolute isolation, and thus every organism must interact with the environment and other organisms.” </em>[Source: Wikipedia]</div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<div><span style="font-size: medium;"><strong>pureInteractions</strong></span></div>
<div><span style="font-size: medium;"><strong>Interaction Design Workshop</strong></span></div>
<div style="text-align: justify;">The aim of the workshop is to introduce the basic concepts of human-machine interactions, both for the creation of interactive installations for audio/video performance.</div>
<div style="text-align: justify;">
<p dir="ltr">During the workshop we will present some theoretical concepts based on works of experts in this sector and at the same time it will work on the creation of case studies using real-time production techniques, audio/video synchronicities  and multimedia scores. You will use the visual development environment PantaliQa, based on Pure Data, and therefore free and cross-platform (Linux, Mac, Windows). In addition we will use other free and cross-platform programs like <a href="http://www.iannix.org/en/index.php">IanniX</a>.</p>
<p dir="ltr">The workshop is aimed at vjs who want to expand their live-set with interactive elements, to sound artists who want to work on the relation audio/video and digital artists who want to learn the basic techniques of human-machine interaction.</p>
<p dir="ltr">PureInteractions is ideally the continuation of the workshop &#8220;<a href="http://estereotips.net/motion-tracking-and-vjing/">MotionTracking and Vj</a>&#8220;.</p>
<p dir="ltr">
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		<title>Distópia Visuál</title>
		<link>http://estereotips.net/distopia-visual/</link>
		<comments>http://estereotips.net/distopia-visual/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 11:54:37 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[dance]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[motion tracking]]></category>
		<category><![CDATA[pantaliQa]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1221</guid>
		<description><![CDATA[“From TV to the newspaper, from publicity to all other mercantile epiphanies, our society malignant sight, judge all the reality on its ability to show or be showed and turn the communications into a gaze&#8217;s travel.” Michel De Certeau &#8211; The Practice of everyday life “Be spectator is a hazard practice” Rafael Sanchez, Mateos Paniagua [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><em>“From TV to the newspaper, from publicity to all other mercantile epiphanies, our society malignant sight, judge all the reality on its ability to show or be showed and turn the communications into a gaze&#8217;s travel.”</em></p>
<p style="text-align: right;">Michel De Certeau &#8211; The Practice of everyday life</p>
<p style="text-align: right;"><a href="http://estereotips.net/distopia-visual-2/cover02/" rel="attachment wp-att-1200"><img class="aligncenter size-medium wp-image-1200" title="distopia visual cover02" src="http://estereotips.net/wp-content/uploads/2012/02/cover02-600x327.jpg" alt="" width="600" height="327" /></a></p>
<p style="text-align: right;"><em>“Be spectator is a hazard practice”</em></p>
<p style="text-align: right;">Rafael Sanchez, Mateos Paniagua &#8211; Cuerpo suspendido, una imagen-cuerpo contemporanea,</p>
<p>&nbsp;</p>
<p><span style="font-size: 20px;"><strong>.Enter</strong></span></p>
<p style="text-align: justify;">DistópiaVisuál is an experiment, a work in progress.<br /> DistópiaVisuál is a surgery, a brief reticular examination of human eye.<br /> DistópiaVisuál is jorney into central contemporary human condition.<br /> DistópiaVisuál is not a lonely jorney but an ocular travel togheter with J.G. Ballard and Michel De certeau.<br /> DistópiaVisuál is a game of lack of attention.</p>
<p style="text-align: justify;">Gaze is the privilege sense of contemporary society.<br /> Every thing is knew primary through sight, vision.<br /> Through images accumulation we learn behaviour, we code rules, acquire social values.</p>
<p style="text-align: justify;">In hyper-mediatic society we build our image of world, in whom eye is the barycentre.</p>
<p>The below material is a starting point. It is our raw material upon on build our investigation and verify our postulate.<br /> We start from a surgery as a research, asking if it self could be a answer.<br /> A permanent modification of gaze could be considered as an active action of resistance against hypertrophy of the vision.</p>
<p style="font-size: 20px; color: black;"><strong>.Video</strong></p>
<p>A surgery to both eyes. Three screen composition from surveillance camera from all around the world. A synthetic voice reads J.G. Ballard’s I beleive first, and Michel De Certeau’s The practice of every daylife then. A dreamlike music, floating, alienating than moving images but strictly connected to them at the same time.<br /> This are the elements used on that video. A video realized as starting material for our artist research and as video for public screening introducing the project. Twelve minuts travel surgery inside the contemporary distopia.</p>
<p><video width="640" height="360" controls="controls"><source src="http://www.crazymachines.tk/disvis/distopiaVisual-web-version.ogg" type="video/ogg" /><br /> <!-- MP4 must be first for iPad! --><br /> <!-- Firefox / Opera / Chrome10 --></video></p>
<p>&nbsp;</p>
<p style="font-size: 20px; color: black;"><strong>.Performance</strong></p>
<p style="text-align: justify;">It is a meeting between two subjects. The first, an inconscious spectator of extended and multiply vision of surveillance technology. The second one, a dancing subject, through movements try to engage a reaction to spectator condition. The dancer’s movements are an invitation to each other partecipation, spectator, spectators.<br /> A shock to the torpor of spectator that push him to became a partecipant eye of the reality surrounds him. As for the surgery which he have been spectator, this attendance will bring him to a permanent change of his daylife condition.<br /> Destroy his own glasses will be the only symbolic act left him to liberation of the imposed gaze.</p>
<p><a href="http://estereotips.net/distopia-visual-2/cover01/" rel="attachment wp-att-1205"><img class="aligncenter size-medium wp-image-1205" title="cover01" src="http://estereotips.net/wp-content/uploads/2012/02/cover01-600x332.jpg" alt="" width="600" height="332" /></a></p>
<p style="font-size: 20px; color: black;"><strong>.How</strong></p>
<p style="text-align: justify;">In order to develop  DIstópia Visuál we used just free software.<br /> For the video editing part we used puredata-extended and a specific framework, developed by the collective, pantaliQa. The raw video is scientific material about a real surgery plus the recording from surviellance camera from different parts of the world taked from opentopia.com web community. Audio and video are executed and controllated in real-time from performer and have been recorded using gtk-recordMyDesktop software and final rendered with piTiVi.<br /> The performance provides a video reproduction in the back and a stereo sound system for the audio Both audio and video are controlled in rea-time by the dacenr’s movements using a wiimote. During hte performance the public will be recorded and that material will slowly substitute the surviellance video screen.<br /> The interactive installation will analize the position of the eye through openCV system in order to show online surviellance camera from all the world using opentopia community.</p>
<p style="font-size: 20px; color: black;"><strong>.Future Development</strong></p>
<p style="text-align: justify;">Our goal is to create a audio/visual interactive dance piece 20 minutes at least. Once we finished the first chapter, the gaze, we will continues focusing on the touch domain. Feeling of touch as re-discover of the world, as a conscious act of reappropriation of what we have all around; this is the main focus of our future investigation. Accepting a permanent vision’s modification the performer begins a chain reaction will push her/him to disclose other senses in the discovering of the world. For this new chapter we want to create a collection of sound tactil objects: every one will be created “in situ” and will be strictly connected at the place where they are realized (residence’s place), We want to use this objects on the stage and use them as tactil instruments played by performers and people. We want to engage an investigation on the sound and DIY and low cost technologies for the creation of that objects: contact microphonnes, lowcost biosensor, recycled hardware, are some of the technologies we are interested for experiment with.</p>
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		<title>Fotograma Completo Principal</title>
		<link>http://estereotips.net/fotograma-completo-principal/</link>
		<comments>http://estereotips.net/fotograma-completo-principal/#comments</comments>
		<pubDate>Sun, 05 Dec 2010 20:38:21 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[dance]]></category>
		<category><![CDATA[interactive environment]]></category>
		<category><![CDATA[pantaliQa]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1851</guid>
		<description><![CDATA[  Fotograma Completo Principal is a interactive dance piece from Aniara Rodado company. Started in 2009 estereotips.net enjoy the project in 2010 bringing the work to “Le bains numerique”  festival where it have been prized as creation project and won a artist residency developped in november 2010. Estereotips.net worked on interactive videos for this piece. [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;"> </div>
<div style="text-align: justify;"><a href="http://estereotips.net/fotograma-completo-principal-2/fotogramacompleto-3/" rel="attachment wp-att-1854"><img class="alignleft size-full wp-image-1854" title="fotogramacompleto" src="http://estereotips.net/wp-content/uploads/2010/12/fotogramacompleto.png" alt="" width="280" height="145" /></a>Fotograma Completo Principal is a interactive dance piece from Aniara Rodado company. Started in 2009 estereotips.net enjoy the project in 2010 bringing the work to “<a href="http://www.bainsnumeriques.fr/">Le bains numerique</a>”  festival where it have been prized as creation project and won a artist residency developped in november 2010. Estereotips.net worked on interactive videos for this piece.</div>
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		<title>The Cartographer</title>
		<link>http://estereotips.net/the-cartographer/</link>
		<comments>http://estereotips.net/the-cartographer/#comments</comments>
		<pubDate>Wed, 24 Nov 2010 09:55:42 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[cartography]]></category>
		<category><![CDATA[live coding]]></category>
		<category><![CDATA[palestine]]></category>
		<category><![CDATA[piksel]]></category>

		<guid isPermaLink="false">http://estereotips.net/the-cartographer-2/</guid>
		<description><![CDATA[&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; The cartographer is a live audio/visual documentary about the power of cartography, the possibility, through map visualization and border drawing, to reinvent a space, to give it a different connotation. By focusing on specific features and components, a map is deliberately drawn to omit some elements (that [...]]]></description>
			<content:encoded><![CDATA[<p><!--:en--><a href="http://estereotips.net/?attachment_id=628" rel="attachment wp-att-628"><img class="alignleft size-full wp-image-628" title="cartographer-cover" src="http://estereotips.net/wp-content/uploads/2010/11/cartographer-cover.jpg" alt="" width="584" height="250" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p style="text-align: justify;">The cartographer is a live audio/visual documentary about the power of cartography, the possibility, through map visualization and border drawing, to reinvent a space, to give it a different connotation.</p>
<p style="text-align: justify;">By focusing on specific features and components, a map is deliberately drawn to omit some elements (that are considered superfluous or inconvenient) in order to better express the inherent narrative/message that information has to convey to other users.</p>
<p style="text-align: justify;">As the sociologist Benedict Anderson noted in his book Imagined Communities, the role of cartography has been central to the origin of the common and conventional concept of Nation throughout the centuries. Without a universal visualization (an abstraction) of the space shared and lived in by a community it would have been impossible to develop the idea of Nationalism, and to disseminate a sense of national pride and belonging as we understand it in the present day.</p>
<p style="text-align: justify;">Cartography is nowadays fundamental in war political affairs: changing currents territories and remapping geographical borders is equivalent to manipulating culture and everyday habits. An example is the war the Israeli government (with the support of USA and Europe) has been carrying out in Palestine for the past 60 years.</p>
<p style="text-align: justify;">After the erection of a wall to separate the newly formed nation (Israel) by Palestine, the latter is forced to take new form: new borders are drawn that embody, since the early days, a different way to inhabit the space. Some roads are closed and new practice space comes with the segregation politics. By building the wall, claiming parts of the Palestinian for themselves and renaming landmarks using Hebrew names, Israelis rob Palestinians of their land, history and identity. They rewrite geography and history. The new visitors (those lucky enough to get through the strict Israelian checks), will not arrive in Alquds, but in Orshalim.</p>
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<p><iframe src="http://blip.tv/play/AYKvwAcC.html?p=1" frameborder="0" width="640" height="480"></iframe></p>
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<p style="text-align: justify;">The performance uses Pure Data real-time programming language as Concept Map tool and consists of three screens and an audio piece. The main screen displays the real-time visualization of the Pure Data live coding (the map), the second one shows video footage filmed in Palestine, the third one alternates quotes from Sacred Landscape by the Israeli cartographer Benvenisti that relate to the map that has been created on the main screen. The accompanying sound piece is a live remixed composition made from different recordings of the cartographer’s monologue. These recordings are the voices of artists and activists of different nationalities who were invited to read out the text in their own language thus creating an immersive global panorama of voices from all over the world.</p>
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		<title>pal.Frag</title>
		<link>http://estereotips.net/palestina-frag/</link>
		<comments>http://estereotips.net/palestina-frag/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 18:40:00 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[DIY. reactivision]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[palestine]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1485</guid>
		<description><![CDATA[Paletine.Frag is an exhibition of augmented photography. The object of the photos is the city of Nihilin, Palestine, its people and its daily practice. Through a self-made device, the user generates a real-time audio landscape that accompanies him during the exhibition. The soundscape is constructed dynamically from individual audio tracks associated with each photo through a filter of granular [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://estereotips.net/palestina-frag/smoke/" rel="attachment wp-att-1486"><img class="alignleft  wp-image-1486" title="smoke" src="http://estereotips.net/wp-content/uploads/2012/02/smoke-600x449.jpg" alt="" width="225" height="168" /></a>Paletine.Frag is an exhibition of augmented photography. The object of the photos is the city of Nihilin, Palestine, its people and its daily practice. Through a self-made device, the user generates a real-time audio landscape that accompanies him during the exhibition. The soundscape is constructed dynamically from individual audio tracks associated with each photo through a filter of granular synthesis. The original sound is deconstructed to create a unique interactive sound track.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p style="text-align: justify;"><span style="font-size: medium;"><strong>.Background</strong></span><br />The photo exhibition was born from the experience of the author in Palestine during the month of November 2009. The author with other members of the Italian computer hacklab bugslab has achieved a project of grassroots cooperation with the Popular Resistance Committee of Nihilin. <a title="bugslabwebsite" href="http://www.bugslab.net" target="_blank">Bugslab</a> is a technology activist collective and in the last 10 years it mades different political activities in the city of Rome, Italy, to promote the conscious use of information technology, free software in general and the sharing of knowledge. From April 2009 it initiated a process of co-op with the Committee for Popular Resistance of Nihil, a city 30 km south of Ramallah, near the separation wall built by Israel Goverment in 2005. Since its first year of constructions a Popular Resistance Committee in Bihilin and subsequently in Nihilin and other West Bank towns were born to resist to the practice of apartheid placed by the Israelian government. Every Friday held a demonstration against the occupation shared by both local activists, women, men and children as by international as Israelis, Europeans and Americans in defense of the self-determination&#8217;s right of the Palestinian people. To support the process of the Palestinian struggle Bugslab, by mutual agreement with the People&#8217;s Committee, has initiated a process of information technology grassroots co-op. During the month of November 2009 members of the team helped the community in building a Nihilin&#8217;s medialab with 9 computers for use to achieve real-time news from the front. Simultaneously has been developed a website, www.nilin-palestine.org, organ of expression of the popular Committee, and a long trainig to teach participants how to use it, how to write news and how to capture a wild visibility in internet was made.</p>
<p style="text-align: justify;">Unlike other similar projects, our intention was not to make a tecjnical tool for functional operations to use as “experts” but rather to share self-managed technology practice with the goal to establish a technical/journalism group that was autonomous from any external source (such as Bugslab itself). The action of grassroots co-op has been totally self-funded by the collective, no institutional financial aid has been requested to keep as much as possible the autonomous nature of the initiative.</p>
<p>&nbsp;</p>
<p style="text-align: justify;"><span style="font-size: medium;"><strong>.Photography</strong></span><br />The photographs portray moments of daily life Nihilin. Its people and its uses. The exhibition consists of about 15 photographs. Is divided into three stages:</p>
<p>The town and the people who inhabit it </p>
<p>The computer lab and computer course</p>
<p>The weekly friday demonstration, in particular the one coincided with the twentieth anniversary of the fall of the Berlin Wall.</p>

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<p>&nbsp;</p>
<p style="text-align: justify;"><span style="font-size: medium;"><strong>.Sound</strong></span><br />The sound part is made with Puredata software. Through <a title="reactivision website" href="http://reactivision.sourceforge.net/" target="_blank">reactivision</a> visual markers we assign a specific sound track to each photo. Each time a picture is recognized by the device this sound track passes through a filter of granular synthesis and it will be played back directly through the headphones of the visitor. The original sound is recorded in the same place where the photo was taken and is closely related to the context represented visually. The granular synthesis filter decomposes the original sound to reconstruct it in real time, according to the movements of the viewer; in that way we generate a sound landscape that even if it loses the link with the direct object of the photo, it  acquires depth and evocative composition.</p>
<p style="text-align: justify;">Some of the original field recordings below:</p>
<p>Arriving to Nilin<br /> <audio width="300" height="200" src="http://audiogames.tk/ext/PalFieldRecording/ArrivingToNihilin.ogg" controls="controls"><br /> Your browser does not support the <video> element.<br /> </video></audio></p>
<p>Friday Demostration<br /> <audio width="300" height="200" src="http://audiogames.tk/ext/PalFieldRecording/Demostration.ogg" controls="controls"><br /> Your browser does not support the <video> element.<br /> </video></audio></p>
<p>Demostration Bombs<br /> <audio width="300" height="200" src="http://audiogames.tk/ext/PalFieldRecording/DemostrationBombs.ogg" controls="controls"><br /> Your browser does not support the <video> element.<br /> </video></audio></p>
<p>Arriving to Nilin2<br /> <audio width="300" height="200" src="http://audiogames.tk/ext/PalFieldRecording/arrivingToNihiln2.ogg" controls="controls"><br /> Your browser does not support the <video> element.<br /> </video></audio></p>
<p>Demostration 2<br /> <audio width="300" height="200" src="http://audiogames.tk/ext/PalFieldRecording/demostration.ogg" controls="controls"><br /> Your browser does not support the <video> element.<br /> </video></audio></p>
<p>Going to Friday Demostration<br /> <audio width="300" height="200" src="http://audiogames.tk/ext/PalFieldRecording/goingToDemostration.ogg" controls="controls"><br /> Your browser does not support the <video> element.<br /> </video></audio></p>
<p>Grain Industry<br /> <audio width="300" height="200" src="http://audiogames.tk/ext/PalFieldRecording/grainIndustry.ogg" controls="controls"><br /> Your browser does not support the <video> element.<br /> </video></audio></p>
<p>Jerusalem<br /> <audio width="300" height="200" src="http://audiogames.tk/ext/PalFieldRecording/jerusalem.ogg" controls="controls"><br /> Your browser does not support the <video> element.<br /> </video></audio></p>
<p>Jerusalem Market<br /> <audio width="300" height="200" src="http://audiogames.tk/ext/PalFieldRecording/jerusalemMarket.ogg" controls="controls"><br /> Your browser does not support the <video> element.<br /> </video></audio></p>
<p>&nbsp;</p>
<p style="text-align: justify;"><strong><span style="font-size: medium;">.Device</span></strong><br />The device that allows the visitor to create his/her sound landscape in real time is home-made and it is the sum of different materials used at the same time. It is a safety helmet that has been fitted with a wireless camera in the front, an FM receiver in the rear, and a pair of  eadphones in the lateral. The camera sends the signal to a maincomputer which, after process it, reproduce the sound and send it back to  the helmet via a common FM trasmissor connected to the computer. The total value of materials used in its construction is about 50 €. During the research that led us to build this device, we considered it essential to adopt low-cost and easy to reproduce technologies by anyone in any context. For the kind of technology we implemented it&#8217;s possible to use only one device at time.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"><a href="http://estereotips.net/palestina-frag/casco/" rel="attachment wp-att-1510"><img class="aligncenter size-medium wp-image-1510" title="casco pal.Frag" src="http://estereotips.net/wp-content/uploads/2011/11/casco-600x660.png" alt="" width="600" height="660" /></a></p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"><strong><span style="font-size: medium;">.Software</span></strong><br />The software that manages the entire process is composed of two parts: a visual markers reader and a granular synthesis software. Reactivision system is used for recognize markers, as it is embedded in the programming language Puredata: through wireless camera software recognizes the presence of the marker in the picture and plays the audio track back associated with it. The granular synthesis software, also made with Puredata, generates the synthesis from the original track and sends it to our sound2vision&#8217;s helmet through a FM emisor changing the audio parameters in real time depending on the viewed picture.</p>
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		<title>Mediagrid</title>
		<link>http://estereotips.net/mediagrid/</link>
		<comments>http://estereotips.net/mediagrid/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 08:52:15 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[abstraction]]></category>
		<category><![CDATA[ffmpeg]]></category>
		<category><![CDATA[pdvjtools]]></category>
		<category><![CDATA[planetQ]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=2128</guid>
		<description><![CDATA[Mediagrid object is a Pure Data abstraction let you pick a file from your disk in a graphical way. You can preload onto the mediagrid a video, image or audio file. Mediagrid abstraction is inspired from Videogrid external from PDVJtools package by Sergi Lario and Lluis Gomez i Bigorda. The big difference is that Mediagrid [...]]]></description>
			<content:encoded><![CDATA[<div>
<p dir="ltr"><a href="http://estereotips.net/mediagrid-2/mediagrid/" rel="attachment wp-att-2257"><img class="alignleft size-full wp-image-2257" title="mediagrid" src="http://estereotips.net/wp-content/uploads/2010/07/mediagrid.png" alt="" width="212" height="145" /></a>Mediagrid object is a Pure Data abstraction let you pick a file from your disk in a graphical way. You can preload onto the mediagrid a video, image or audio file.</p>
<p dir="ltr">Mediagrid abstraction is inspired from Videogrid external from PDVJtools package by Sergi Lario and Lluis Gomez i Bigorda. The big difference is that Mediagrid can manage also audio files and it works on all platforms.</p>
<p dir="ltr">Mediagrid was developed as part of <a href="http://www.gemq.info/">gemQ project</a>.</p>
<p dir="ltr">For more infos and downloads goto <a href="https://code.autistici.org/trac/planetQ/wiki/mediagrid">planetQ</a></p>
<p dir="ltr"> </p>
<p dir="ltr"> </p>
<p dir="ltr"> </p>
<p dir="ltr"> </p>
</div>
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		<item>
		<title>crazyAVmachine</title>
		<link>http://estereotips.net/crazyavmachine/</link>
		<comments>http://estereotips.net/crazyavmachine/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 16:37:55 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=2229</guid>
		<description><![CDATA[The aim of this workshop is to learn simple programming strategies for the creation of audio and video software tools for live performances. Generative or interactive piece of software that let artist creates and controls a video stream or an audio processing in real time. In 5-6 days long workshop you will learn the basis [...]]]></description>
			<content:encoded><![CDATA[<div>
<p dir="ltr"><a href="http://estereotips.net/crazyavmachine-2/crazy/" rel="attachment wp-att-2230"><img class="alignleft size-thumbnail wp-image-2230" title="crazy" src="http://estereotips.net/wp-content/uploads/2012/02/crazy-284x150.png" alt="" width="284" height="150" /></a></p>
<p style="text-align: justify;" dir="ltr">The aim of this workshop is to learn simple programming strategies for the creation of audio and video software tools for live performances. Generative or interactive piece of software that let artist creates and controls a video stream or an audio processing in real time.</p>
<p style="text-align: justify;" dir="ltr">In 5-6 days long workshop you will learn the basis of Pure Data language, how to manipulate or create a video and how to play with audio. At the end of the workshop all participants will play a jam session together in the Lab space or exhibit their prototypes</p>
<p style="text-align: justify;" dir="ltr">This workshop has been run at <a href="http://www.area10.info/" target="_blank">Area10</a> (London, U.K.) and <a href="http://www.nkprojekt.de/pure-data-crazy-av-machines-with-oscar-martin-luca-carruba/">N.K.</a> (Berlin, Germany) both in 2010 in collaboration with Oscar Martin aka <a href="http://noconventions.mobi/noish/hotglue/">Noish</a></p>
<p style="text-align: justify;" dir="ltr">Download workshop’s <a title="crazy_AV_machines dossier" href="http://audiogames.tk/ext/PureData_crazy_AV_machines01.pdf">paper</a></p>
<p style="text-align: justify;" dir="ltr">Download workshop’s<a title="puredata patch" href="http://audiogames.tk/ext/crazy_a_v_machine.zip"> puredata patch</a> </p>
<p dir="ltr"> </p>
<p dir="ltr"> </p>
<p dir="ltr"> </p>
</div>
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		<item>
		<title>PlanetQ</title>
		<link>http://estereotips.net/planetq/</link>
		<comments>http://estereotips.net/planetq/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 15:34:57 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[abstraction]]></category>
		<category><![CDATA[external]]></category>
		<category><![CDATA[gemQ]]></category>
		<category><![CDATA[mediagrid]]></category>
		<category><![CDATA[OSCizer]]></category>
		<category><![CDATA[pantaliQa]]></category>
		<category><![CDATA[preQiew]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[reactOSC]]></category>
		<category><![CDATA[robOSC]]></category>
		<category><![CDATA[xmix]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=2041</guid>
		<description><![CDATA[  PlanetQ is our working svn repository and wiki trac systems. Is kindly offered by A/I collective, a hacker political collective offering web service through independent servers.       Here a list of the already made abstractions: mediagrid: a graphical file chooser, work with file of any type preQiew: a monitor preview for gem patch [...]]]></description>
			<content:encoded><![CDATA[<div>
<p dir="ltr"> </p>
<p dir="ltr"><a href="http://estereotips.net/planetq-2/planetq-4/" rel="attachment wp-att-2186"><img class="alignleft size-full wp-image-2186" title="planetQ" src="http://estereotips.net/wp-content/uploads/2010/07/planetQ.png" alt="" width="280" height="145" /></a></p>
<p dir="ltr">PlanetQ is our working svn repository and wiki <a href="http://en.wikipedia.org/wiki/Trac" target="_blank">trac</a> systems. Is kindly offered by A/I collective, a hacker political collective offering web service through independent servers. </p>
<p dir="ltr"> </p>
<p dir="ltr"> </p>
<p dir="ltr"> Here a list of the already made abstractions:</p>
<ul>
<li>
<p dir="ltr"><a href="https://code.autistici.org/trac/planetQ/wiki/mediagrid">mediagrid</a>: a graphical file chooser, work with file of any type</p>
</li>
<li>
<p dir="ltr"><a href="https://code.autistici.org/trac/planetQ/wiki/preQiew">preQiew</a>: a monitor preview for gem patch</p>
</li>
<li>
<p dir="ltr"><a href="https://code.autistici.org/trac/planetQ/wiki/stringText">stringText</a>: an abstraction to handle long text directly in a Gem window</p>
</li>
<li>
<p dir="ltr">OSCizer: a library for enable automagically OSC send/receive for pd GUI objects</p>
</li>
<li>
<p dir="ltr">QolorTrack: a color tracking application OSC enabled (look the repo)</p>
</li>
<li>
<p dir="ltr">qCut: area tracking tool OSC enabled (look the repo)</p>
</li>
<li>
<p dir="ltr"><a href="https://code.autistici.org/trac/planetQ/wiki/robOSC">robOSC</a>: a general OSC router stand alone application with a pachbay GUI system to easy connect different OSC application</p>
</li>
<li>
<p dir="ltr">explorerQ: a cross-platform file browser for puredata (look the repo)</p>
</li>
<li>
<p dir="ltr"><a href="https://code.autistici.org/trac/planetQ/wiki/gemQ">gemQ</a>: a complete solution for VJ</p>
</li>
<li>
<p dir="ltr"><a href="https://code.autistici.org/trac/planetQ/wiki/XmiX">XmiX</a>: a complete 8 channel digital instrument for live music</p>
</li>
<li>
<p dir="ltr"><a href="https://code.autistici.org/trac/planetQ/wiki/reactOSC">reactOSC</a>: a reactivision system OSC enabled</p>
</li>
<li>
<p dir="ltr"><a href="https://code.autistici.org/trac/planetQ/wiki/Qweb">Qweb</a>: a puredata library that perform web research to find texts, images and videos from internet to use it in live VJ performance.</p>
<p dir="ltr"> </p>
</li>
</ul>
<div style="text-align: justify;">The project is push from:<br />husk: maintainer of the project. Video and education. husk[at]autistici[DOT]org<br />lupin3rd: python programmer and web designer. lupin3rd[at]autistici[DOT]org<br />Mag-ONE: musician and audio programmer. mag-one[at]autistici[DOT]org</div>
<div style="text-align: justify;"> </div>
<p dir="ltr">Go to planetQ <a href="https://code.autistici.org/trac/planetQ/wiki">Wiki</a></p>
<p dir="ltr">Download <a href="http://code.autistici.org/svn/planetQ/satellite/trunk/" target="_blank">planetQ svn</a></p>
<p dir="ltr"> </p>
<p dir="ltr"> </p>
</div>
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		<title>gemQ</title>
		<link>http://estereotips.net/gemq/</link>
		<comments>http://estereotips.net/gemq/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 12:15:07 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[floss]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[vjing]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=2296</guid>
		<description><![CDATA[GemQ is a vj software developed primary for GNU/Linux Operative System and working on all platforms (with little effort). GemQ is based on Pure Data framework, a real-time programming language for multimedia.GemQ is the new version of Qeve, the first version of this project developed with the economic help of catalan association Telenoika and Hangar centre [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;"><a href="http://estereotips.net/gemq-2/gemq/" rel="attachment wp-att-2297"><img class="alignleft size-thumbnail wp-image-2297" title="gemq" src="http://estereotips.net/wp-content/uploads/2012/02/gemq-284x150.png" alt="" width="284" height="150" /></a>GemQ is a vj software developed primary for GNU/Linux Operative System and working on all platforms (with little effort). <br />GemQ is based on <a href="http://www.puredata.info/" target="_blank">Pure Data</a> framework, a real-time programming language for multimedia.<br />GemQ is the new version of <a href="http://www.estereotips.net/qeve/">Qeve</a>, the first version of this project developed with the economic help of catalan association <a href="http://www.telenoika.net/">Telenoika</a> and <a href="http://www.hangar.org/">Hangar</a> centre de Arts.<br />GemQ uses Gem Video Library, a porting of opengl library for Pure Data, many externals built-in in the pd-extended version and objects written through python bridge (pyext).<br />The aim of this project is to have an easy to use program for make visuals and video editing in real-time primary on linux platform. It was developed on a ubuntu jaunty/lucid machine, but it should works in others distributions. GemQ is also avaiable for Mac and Windows.</div>
<div style="text-align: justify;"> </div>
<div style="text-align: justify;">GemQ&#8217;s feature:<br />- 3 channel mixer<br />- 4 different kind of media players<br />- a video player with freeframe effect and more filters<br />- a text player with concept shooter design<br />- an image player with filters<br />- a webcam player for make live video editing (3 cam support)<br />- Record and re-use your clips in real time<br />- a video step-sequencer<br />- connect every propriety to audio analysis or master clock</div>
<div style="text-align: justify;">
<p>download, instructions and manual at <a href="http://www.gemq.info/">www.gemq.info</a> </p>
</div>
<div style="text-align: justify;"> </div>
<p>A demostration:<br /> <iframe src="http://www.youtube.com/embed/HG6Da8x4f78" frameborder="0" width="640" height="480"></iframe></p>
<p>A presentation at Cannibal Caniche Festival in Berlin</p>
<p><iframe src="http://player.vimeo.com/video/12911586?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="640" height="480"></iframe></p>
<p><a href="http://vimeo.com/12911586">gemQ free VJ software for linux workshop</a> from <a href="http://vimeo.com/user3967442">Spuk Kommune</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<item>
		<title>Fischietto</title>
		<link>http://estereotips.net/fischietto/</link>
		<comments>http://estereotips.net/fischietto/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 00:49:01 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[live painting]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1571</guid>
		<description><![CDATA[Fischietto (whistle in english) is the result of a collaboration between estereotips.net and painter Benito Saluzzo. For the occasion of his exhibition in the city of Potenza (Italy), the artist wanted to experiment with new creation paradigms by trying to unveil the production process behind his work and make this process his own work. A [...]]]></description>
			<content:encoded><![CDATA[<div>
<p style="text-align: justify;" dir="ltr"><a href="http://estereotips.net/fischietto-2/fischietto-2/" rel="attachment wp-att-1572"><img class="alignleft  wp-image-1572" title="fischietto" src="http://estereotips.net/wp-content/uploads/2012/02/fischietto1-600x450.png" alt="" width="249" height="187" /></a>Fischietto (whistle in english) is the result of a collaboration between estereotips.net and painter Benito Saluzzo. For the occasion of his exhibition in the city of Potenza (Italy), the artist wanted to experiment with new creation paradigms by trying to unveil the production process behind his work and make this process his own work. A picture is made, Whistle, and a video that has accompanied it throughout the show.</p>
<p style="text-align: justify;" dir="ltr"> </p>
<p style="text-align: justify;" dir="ltr"> </p>
<p><iframe src="http://blip.tv/play/AYLqjVwA.html?p=1" frameborder="0" width="640" height="480"></iframe></p>
</div>
<div style="text-align: justify;">Below is the text which was submitted to the public.</div>
<div style="text-align: justify;"> </div>
<div style="text-align: justify;">Painting is an act from an exact moment. The evolution of composition is divided into an infinite number of gestures, strokes, moments that make the whole creative process. A sequence of actions by the flow of the paint on the canvas travels over airwaves to switch to another domain, that of digital, through the use of sensors attached to the arms of the artist. The materiality of painting comes to life in the gestures that direct the brush; the section controlled by hand is converted to pure data to modulates the sound.</div>
<div style="text-align: justify;">In the digital hyper-democracy the materiality of a color has the same value of the movement of the wind; in this immateriality come to life the rhythm of painting, led by a soft hand that draws the sounds of his movements in the air.</div>
<div style="text-align: justify;">The painter Making this painting the painter escapes from conventional explanations; becomes the one who through his actions manipulates data that could also take the form of a concrete color or given away in the uncertainty of the sound data.</div>
<div style="text-align: justify;">The gesture is not connected to the sound production on a direct and immediate way; the interaction between the two worlds is based on accumulation, subtraction and delay, with aims to recreate the artist&#8217;s own emotional environment.</div>
<div style="text-align: justify;">An empty room with a window on the world, a field, rarefied sun that changes continuously the vision and thus the perception. Paolo Conte as background, or rather, as an empathic piece that produces a fission, an inner emotional chaos Benito Saluzzi is appropriate for use it as raw material for his painting.</div>
<div style="text-align: justify;">The picture is then a result of a process from color&#8217;s creation to their unfolding on the canvas: in this process, the artist chooses to include his inner world expressed by its movements in the exact time of painting. The process then becomes the work, of which the picture is only one materialized, visually perceptible.</div>
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		<title>AudioGames</title>
		<link>http://estereotips.net/audiogames/</link>
		<comments>http://estereotips.net/audiogames/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 15:40:33 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[medialab-prado]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[telenoika]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://estereotips.net/audiogames-2/</guid>
		<description><![CDATA[AudioGames is one of the eight selected projects for the Playlab: laboratory of experimentation with videogames workshop, organized by MediaLab-Prado in collaboration with Arsgames and with the support of PlayStation and runned during January 21 &#8211; 24 and February 4 &#8211; 7, 2010. The first prototype we developed at PlayLab consists of an interactive sound [...]]]></description>
			<content:encoded><![CDATA[<p><!--:en--><a href="/wp-content/uploads/cuffie.jpg" rel="wp-prettyPhoto[g967]"><img class="size-medium wp-image-494 alignleft" title="cuffie" src="http://www.estereotips.net/wp-content/uploads/cuffie-300x200.jpg" alt="audiogames" width="300" height="200" /></a></p>
<div style="text-align: justify;">AudioGames is one of the eight selected projects for the Playlab: laboratory of experimentation with videogames workshop, organized by MediaLab-Prado in collaboration with Arsgames and with the support of PlayStation and runned during January 21 &#8211; 24 and February 4 &#8211; 7, 2010.<br /> The first prototype we developed at PlayLab consists of an interactive sound space. We generated a 3D world using Blender software, as visualization of a real 3&#215;3 m empty playground where user was free to move. User&#8217;s position in the space is detected by home-made software using Open CV library and communicated to the 3D world in real time creating an interaction between virtual and real world. We created a sound program based on vision/sound synaesthesia principles, generating sound for the 3D world in real time depending on the user&#8217;s position and movements on the playground. The user, who can be blind, moves around a virtual sound space, while the audience can watch in a screen the interaction of this user in the 3D world (the user has no access to that). We based on Pacman gameplay to set up the basic rule of the game for the user/player.</div>
<div style="text-align: justify;"> </div>
<p>About:</p>
<p><a href="http://www.audiogames.tk">Audiogames</a> web site project</p>
<p>More infos on the press (spanish):</p>
<p>- <a href="http://www.rtve.es/alacarta/todos/ultimos/index.html#687050">PlayLab en Telediario 2º edición TVE1</a> (minuto 20)</p>
<p>- <a href="http://www.publico.es/culturas/288232/laboratorio/jugar">PlayLab en Público</a></p>
<p style="text-align: justify;"><object width="500" height="375" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="&amp;file=http://medialab-prado.es/mmedia/4/4358/4358.flv&amp;height=375&amp;width=&amp;autostart=false&amp;skin=http://medialab-prado.es/static/player/skin.swf&amp;frontcolor=ffffff&amp;lightcolor=cc9900&amp;controlbar=over&amp;stretching=fill&amp;image=http://medialab-prado.eshttp://medialab-prado.es/mmedia/4358/preview_image" /><param name="src" value="http://medialab-prado.es/static/player/player.swf" /><param name="allowfullscreen" value="true" /><embed width="500" height="375" type="application/x-shockwave-flash" src="http://medialab-prado.es/static/player/player.swf" flashvars="&amp;file=http://medialab-prado.es/mmedia/4/4358/4358.flv&amp;height=375&amp;width=&amp;autostart=false&amp;skin=http://medialab-prado.es/static/player/skin.swf&amp;frontcolor=ffffff&amp;lightcolor=cc9900&amp;controlbar=over&amp;stretching=fill&amp;image=http://medialab-prado.eshttp://medialab-prado.es/mmedia/4358/preview_image" allowfullscreen="true" /></object></p>
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<p style="text-align: justify;"><a href="/wp-content/uploads/cuffie.jpg" rel="wp-prettyPhoto[g967]"><br /> </a></p>
<div> </div>
<p>&nbsp;</p>
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		<title>preQiew</title>
		<link>http://estereotips.net/preqiew/</link>
		<comments>http://estereotips.net/preqiew/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 16:10:44 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[abstraction]]></category>
		<category><![CDATA[gem]]></category>
		<category><![CDATA[gemQ]]></category>
		<category><![CDATA[pd~]]></category>
		<category><![CDATA[planetQ]]></category>
		<category><![CDATA[puredata]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=2064</guid>
		<description><![CDATA[PreQiew object is a Pure Data abstraction let you have a preview window of the main Gem Window content. You can regulate the dimension of the preview. It works on GNU/linux systems and should (with a little effort) works on Mac. This abstraction uses pix_share_read/pix_share_write that are not supported on window.The 0.2 version uses pd~ object. [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;"><a href="https://code.autistici.org/trac/planetQ/wiki/PreQiew" target="_blank"><br /></a><a href="http://estereotips.net/preqiew-2/preqiew-5/" rel="attachment wp-att-2289"><img class="alignleft size-full wp-image-2289" title="preQiew" src="http://estereotips.net/wp-content/uploads/2010/03/preQiew2.png" alt="" width="153" height="137" /></a><a href="https://code.autistici.org/trac/planetQ/wiki/PreQiew" target="_blank">PreQiew</a> object is a Pure Data abstraction let you have a preview window of the main Gem Window content. You can regulate the dimension of the preview. It works on GNU/linux systems and should (with a little effort) works on Mac. This abstraction uses pix_share_read/pix_share_write that are not supported on window.<br />The 0.2 version uses pd~ object.</p>
<p>For more infos and download go to <a href="https://code.autistici.org/trac/planetQ/wiki/preQiew">planetQ</a></p>
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		<title>Ka/ne-12</title>
		<link>http://estereotips.net/kane-12/</link>
		<comments>http://estereotips.net/kane-12/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 17:48:21 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[vjing]]></category>

		<guid isPermaLink="false">http://estereotips.net/kane-12-2/</guid>
		<description><![CDATA[&#160;  Only available in italian]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p> Only available in italian</p>
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		<title>SatelliteLess Movement</title>
		<link>http://estereotips.net/msst/</link>
		<comments>http://estereotips.net/msst/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 09:07:26 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[manifesto]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[piksel]]></category>
		<category><![CDATA[satellite]]></category>

		<guid isPermaLink="false">http://estereotips.net/msst-2-2/</guid>
		<description><![CDATA[ “Computer Science is no more about computers than astronomy is about telescopes.” E. W. Dijkstra It is a nomad hacklab, moving between technological festivals and events, for share free tecnology. It was born from some Brazilian artist, pushed especially by Glerm Soares,  some Spanish artist and some member of estereotips and it shows itself as [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;"> <em>“Computer Science is no more about computers than astronomy is about telescopes.”</em></p>
<p style="text-align: right;"><em></em>E. W. Dijkstra</p>
<p style="text-align: justify;"><a href="http://estereotips.net/?attachment_id=636" rel="attachment wp-att-636"><img class="alignleft  wp-image-636" title="msst_f" src="http://estereotips.net/wp-content/uploads/2009/11/msst_f.png" alt="" width="192" height="288" /></a>It is a nomad hacklab, moving between technological festivals and events, for share free tecnology. It was born from some Brazilian artist, pushed especially by Glerm Soares,  some Spanish artist and some member of estereotips and it shows itself as a audio/video noise performance, creating a partecipative ritual between people in stage and online msst community. It was already presented during <a href="http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/104" target="_blank">Piksel09</a> in Norway and during <a href="http://ahacktitude.org/event/2009/doku.php?id=movimiento_de_los_sem_satelites" target="_blank">Ahacktitude festival in Milan</a> (Italy). First than that MSST is a movement for reclaim free tecnology and knowledge, because we are more than guinea pigs! March and dance with us!</p>
<p style="text-align: justify;"> </p>
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<p style="text-align: justify;"><iframe src="http://giss.tv/dmmdb//contents/21_05-dl.ogg?iframe=true" frameborder="0" width="640" height="480"></iframe></p>
<p>&nbsp;</p>
<div>
<p style="text-align: justify;" dir="ltr">Above you can read our manifest to join us!</p>
<p style="text-align: justify;" dir="ltr">Artisans of bits and volts, humanist poets, nomadic scientists &#8211; where are we going? I trust in the pulse of your steps, our revolution is the next second, and the constant challenge is not to surrender to the conformity of being entertained or entertaining: distracting the fact that we want to live beyond history, walls, banks, genetic similarity. We want an ecosystem that is worth of all this Prometheic pyrotechinic &#8211; this being, which is supposed to be Sapiens. Some intelligent symbiosis to keep this flame heating an harmonic environment.</p>
<p style="text-align: justify;" dir="ltr">But, if today we still looking at some of us marching for a piece of land to survive or alienating their most creative instincts in a desperate search for exist inside a culture of self-destructive consumption, we have to ask: What’s the role of those sheltered and fed in thinking about an autonomy in knowledge and information transmition for those efforts that wants revert this pulsion of humanity self-destructive greed?</p>
<p style="text-align: justify;" dir="ltr">The conjecture of this manifesto is inside a function pointing to a cracking sparkle at the horizon: The day we will be able to build our first handmade satellite and send it to this sidereal space wich is already full of corporative and governamental devices. Will our satellite be able to transform our networks in something more autonomous? Or we have to re-think all technocracy to reach that by a tottaly different path? How?</p>
<div>We’re more than technocracy guinea pigs!</div>
<div>Dreaming and dancing: the march of the Satelitteless..</div>
<p style="text-align: justify;" dir="ltr"> </p>
</div>
<p style="text-align: justify;"><em><br /> </em></p>
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		<title>OpenPixel</title>
		<link>http://estereotips.net/openpixel/</link>
		<comments>http://estereotips.net/openpixel/#comments</comments>
		<pubDate>Mon, 04 May 2009 15:02:59 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[floss]]></category>
		<category><![CDATA[laboral]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1633</guid>
		<description><![CDATA[OpenPixel is directed by estereotips.net and Sergi Lario and was prensented at Centro de Arte y Creación industrial Laboral in Gijón, Spain, in may 2009.This workshop will give an introduction to Pure Data and to the treatment of video sources in real-time, starting from the use of the main libraries designed with this programming language. [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;"><a href="http://estereotips.net/openpixel-2/openpixel/" rel="attachment wp-att-1634"><img class="alignleft  wp-image-1634" title="openpixel" src="http://estereotips.net/wp-content/uploads/2012/02/openpixel.jpeg" alt="" width="226" height="320" /></a></p>
<div>OpenPixel is directed by <a href="http://estereotips.net/">estereotips.net</a> and <a href="http://sergilario.com/inici/">Sergi Lario</a> and was prensented at Centro de Arte y Creación industrial <a href="http://www.laboralcentrodearte.org/en">Laboral</a> in Gijón, Spain, in may 2009.<br />This workshop will give an introduction to Pure Data and to the treatment of video sources in real-time, starting from the use of the main libraries designed with this programming language. Participants will work in groups, carrying out small audiovisual projects that use effects, composition redistribution and video reproduction. Practices from the outside world will be incorporated in order to relate them to the visual compositions through interfaces like USB, ethernet, wifi, firewire and audio signals. The main objective of OpenPixel is to put this knowledge into practice through various applications that allow experimentation with the possibilities that this tool provides to audiovisual creators, musicians and vjs.</div>
<div>
<div>Link to the first edition of <a href="http://www.laboralcentrodearte.org/en/actividades/herramientas-para-creadores.-taller-de-video-en-tiempo-real-con-pure-data-openpixels" target="_blank">OpenPixel</a> at Laboral and to the <a href="http://botiq.org/husk/programmi/openpixels09.zip" target="_blank">papers</a> of the workshop</div>
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		<title>mirrorS</title>
		<link>http://estereotips.net/mirrors/</link>
		<comments>http://estereotips.net/mirrors/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 23:17:42 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[DIWO]]></category>
		<category><![CDATA[installation]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1891</guid>
		<description><![CDATA[Mirrors is an interactive installation. A bathroom mirror that is both,medium and border, dialogue with the self image. But a self image altered by digital data, that shows an augmented reality and rebuilts it as a nostalgia for the old time.                    ]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;"><a href="http://estereotips.net/mirrors-2/mirrors-o-2/" rel="attachment wp-att-1892"><img class="alignleft size-full wp-image-1892" title="mirrors-o" src="http://estereotips.net/wp-content/uploads/2012/02/mirrors-o.jpg" alt="" width="250" height="139" /></a>Mirrors is an interactive installation. A bathroom mirror that is both,medium and border, dialogue with the self image. But a self image altered by digital data, that shows an augmented reality and rebuilts it as a nostalgia for the old time.</div>
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		<title>Free Video Editing</title>
		<link>http://estereotips.net/free-video-editing/</link>
		<comments>http://estereotips.net/free-video-editing/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 11:06:19 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[cinelerra]]></category>
		<category><![CDATA[floss]]></category>
		<category><![CDATA[kdenlive]]></category>
		<category><![CDATA[openmovieditor]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1968</guid>
		<description><![CDATA[Workshop’s goal is to learn to edit video with free software. This workshop is organized in 4 different session, each one about 4 hours, more one day more of practice. It is divided in two moduels; pre-production and editing. In the first one module you will learn to think about video, grab from a handycam [...]]]></description>
			<content:encoded><![CDATA[<div>
<p style="text-align: justify;" dir="ltr"><a href="http://estereotips.net/free-video-editing-2/cinelerra/" rel="attachment wp-att-1969"><img class="alignleft size-thumbnail wp-image-1969" title="cinelerra" src="http://estereotips.net/wp-content/uploads/2012/02/cinelerra-284x150.png" alt="" width="284" height="150" /></a>Workshop’s goal is to learn to edit video with free software. This workshop is organized in 4 different session, each one about 4 hours, more one day more of practice. It is divided in two moduels; pre-production and editing.</p>
<p style="text-align: justify;" dir="ltr">In the first one module you will learn to think about video, grab from a handycam and organize your video material for editing. In the second one you will learn how to use video editing application like <a href="http://cinelerra.org/">Cinelerra</a> and <a href="http://www.openmovieeditor.org/">Open Movie Editor</a>.</p>
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		<title>Gimp Workshop</title>
		<link>http://estereotips.net/gimp-workshop/</link>
		<comments>http://estereotips.net/gimp-workshop/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 18:43:29 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[floss]]></category>
		<category><![CDATA[fotoritocco]]></category>
		<category><![CDATA[gimp]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1698</guid>
		<description><![CDATA[&#160; Only available in italian. Download lecture notes (in italian) &#160; &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Only available in italian.</p>
<p>Download <a href="http://audiogames.tk/ext/dispense_gimp.pdf" target="_blank">lecture notes</a> (in italian)</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>MesaQ</title>
		<link>http://estereotips.net/mesaq/</link>
		<comments>http://estereotips.net/mesaq/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 13:17:28 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[reactivision]]></category>
		<category><![CDATA[touch interface]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[vjing]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1282</guid>
		<description><![CDATA[“MesaQ – Table User Interface” is an interactive video mixer in table form. By moving some objects on its surface, user can manipulate video output in real time, applying effects and transitions. The table was built to organize collective sessions of vjings at parties and raves. It ‘has been exposed on several occasions between Italy [...]]]></description>
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<p style="text-align: justify;"><a href="http://estereotips.net/mesaq-2/mesaq1-5/" rel="attachment wp-att-1309"><img class="alignleft  wp-image-1309" title="mesaq1" src="http://estereotips.net/wp-content/uploads/2008/12/mesaq11.jpg" alt="" width="282" height="210" /></a>“MesaQ – Table User Interface” is an interactive video mixer in table form. By moving some objects on its surface, user can manipulate video output in real time, applying effects and transitions. The table was built to organize collective sessions of vjings at parties and raves. It ‘has been exposed on several occasions between Italy and Spain. <a href="http://reactivision.sourceforge.net/">Reactivision</a> has been used for the tracking part and PureData for feedback on the surface and video output.</p>
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<p><object style="display: none;" width="320" height="240" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://a.blip.tv/api.swf#AayTVwI" /><embed style="display: none;" width="320" height="240" type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#AayTVwI" /></object></p>
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		<title>TuTagghiuStuPalluni</title>
		<link>http://estereotips.net/i-gonna-to-cut-that-ball/</link>
		<comments>http://estereotips.net/i-gonna-to-cut-that-ball/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 20:35:25 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[medialab]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[telenoika]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://estereotips.net/i-gonna-to-cut-that-ball-3-2/</guid>
		<description><![CDATA[TuTagghiuStuPalluni, Sicilian for &#8220;I&#8217;ll cut the ball&#8221;, is an interactive installation made ​​during the workshop on architecture and urban design «Woz 2008» in Palermo. Made with some elementary school children of two city&#8217;s districts (Albergheria and Ballarò), the installation consists of a soccer game with a single door; whenever the ball hits the wall, on [...]]]></description>
			<content:encoded><![CDATA[<div>
<p style="text-align: justify;" dir="ltr"><a href="http://estereotips.net/i-gonna-to-cut-that-ball-2/tutagghiu-3/" rel="attachment wp-att-1064"><img class="alignleft size-thumbnail wp-image-1064" title="tutagghiu" src="http://estereotips.net/wp-content/uploads/2010/10/tutagghiu1-284x150.png" alt="" width="284" height="150" /></a>TuTagghiuStuPalluni, Sicilian for &#8220;I&#8217;ll cut the ball&#8221;, is an interactive installation made ​​during the workshop on architecture and urban design «<a href="http://wozlab.blogspot.com/">Woz 2008</a>» in Palermo. Made with some elementary school children of two city&#8217;s districts (Albergheria and Ballarò), the installation consists of a soccer game with a single door; whenever the ball hits the wall, on which is projected a door, a media content comes alive among those chosen, manufactured and proposed by the children. The workshop in preparation of the contents that precedes the game is the most creative and interesting moment and also a time during which they discuss some key issues for us as the public spaces, the game and the identity and finally, the reappropriation of spaces.</p>
<p style="text-align: justify;" dir="ltr">In April 2009 the installation was revived at the <a href="http://www.ibdaa194.org/">Centro Cultural IBDA Center</a> in  Dheisheh refugee camp  (Bethlehem, Palestine), during the campaign <a href="http://www.sportsottoassedio.it/">Sport sotto l&#8217;assedio</a> (Sport under the siege).</p>
<p style="text-align: justify;" dir="ltr"> </p>
<p style="text-align: justify;" dir="ltr"> </p>
<p style="text-align: justify;" dir="ltr"> </p>
</div>
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		<title>GriD</title>
		<link>http://estereotips.net/grid/</link>
		<comments>http://estereotips.net/grid/#comments</comments>
		<pubDate>Sun, 03 Feb 2008 22:44:55 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive environment]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[osc]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1539</guid>
		<description><![CDATA[Grid is an interactive installation by Gianluca Beccari presented as part of the exhibition “Il mito della velocità. Arte, motori e società nell&#8217;Italia del &#8217;900” at Palazzo delle Esposizioni in Rome in February-May 2008. Estereotips has programmed the interactive system.Grid is an immersive environment reacting to the presence of visitors. Promoted by Italian Institute of [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;"><a href="http://estereotips.net/grid-2/grid/" rel="attachment wp-att-1540"><img class="alignleft  wp-image-1540" title="grid" src="http://estereotips.net/wp-content/uploads/2012/02/grid-600x300.jpg" alt="" width="360" height="180" /></a>Grid is an interactive installation by Gianluca Beccari presented as part of the exhibition <a href="http://www.palazzoesposizioni.it/categorie/categoria-159">“Il mito della velocità. Arte, motori e società nell&#8217;Italia del &#8217;900”</a> at Palazzo delle Esposizioni in Rome in February-May 2008. Estereotips has programmed the interactive system.<br />Grid is an immersive environment reacting to the presence of visitors. Promoted by Italian Institute of Nuclear Physics (<a href="http://www.infn.it/indexen.php">INFN</a>) aims to introduce some of the latest Institute&#8217;s work, especially Large Hadron Collider (LHC). From a galaxy in slow motion, installation’s stage zero, the environment shows off some suggestive audio and video sequences. The door to the different contents is a light ray, in the center of the room, that reacts in an audio/visual way to human presence.<br />The aesthetic goal of the installation is not to explain didactically nuclear science but rather than free the concepts related to his imagery.</div>
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<p><iframe src="http://blip.tv/play/AYLqjE8A.html?p=1" frameborder="0" width="640" height="480"></iframe></p>
<p>&nbsp;</p>
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		<title>Qeve</title>
		<link>http://estereotips.net/qeve/</link>
		<comments>http://estereotips.net/qeve/#comments</comments>
		<pubDate>Sat, 01 Dec 2007 15:50:43 +0000</pubDate>
		<dc:creator>cucuzza</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[gemQ]]></category>
		<category><![CDATA[hangar]]></category>
		<category><![CDATA[pantaliQa]]></category>
		<category><![CDATA[pdvjtools]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[telenoika]]></category>
		<category><![CDATA[vjing]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1415</guid>
		<description><![CDATA[Qeve is a vj software for Gnu/linux. It was born as a prototype for the performance of Qè and after the economic support received by the catalan association Telenoika it has been published as a public vj linux program. The project has evolved and remain just a couples of blogs reviews for historical reason. &#160; [...]]]></description>
			<content:encoded><![CDATA[<div><a href="http://estereotips.net/qeve/qeve-4/" rel="attachment wp-att-1436"><img class=" wp-image-1436 alignleft" title="qeve" src="http://estereotips.net/wp-content/uploads/2007/12/qeve.jpeg" alt="" width="220" height="138" /></a>Qeve is a vj software for Gnu/linux. It was born as a prototype for the performance of Qè and after the economic support received by the catalan association <a href="http://www.telenoika.net/">Telenoika</a> it has been published as a public vj linux program. The project has evolved and remain just a couples of blogs reviews for historical reason.</div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Read the review by <a href="http://createdigitalmotion.com/2009/11/qeve-free-live-visual-vj-software-built-in-pd/">Create Digital Motion </a>and by Australian vj <a href="http://www.vdmokstati.com/2009/11/qeve-free-tool-live-performance-vjing/">VdmoSkati</a></p>
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		<title>Guernica</title>
		<link>http://estereotips.net/guernica/</link>
		<comments>http://estereotips.net/guernica/#comments</comments>
		<pubDate>Mon, 01 Oct 2007 20:04:28 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[vjing]]></category>

		<guid isPermaLink="false">http://estereotips.net/guernica-3-2/</guid>
		<description><![CDATA[Guernica is a work of contemporary film music lasting about an hour, which is performed live by a group of musicians and a video jockey.   A long music video, a sort of soap-opera entertainment, a concert. It is, in other words, a particular Italian comedy so strongly impregnated with the commedia dell&#8217;arte to become [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><!--:en--><a href="http://www.societadelleopere.org/" target="_blank"><img class="alignright size-medium wp-image-102" title="guernica_01" src="/wp-content/uploads/guernica_01-300x223.png" alt="guernica_01" width="300" height="223" /></a>Guernica is a work of contemporary film music lasting about an hour, which is performed live by a group of musicians and a video jockey.</p>
<div style="text-align: justify;"> </div>
<div style="text-align: justify;">A long music video, a sort of soap-opera entertainment, a concert. It is, in other words, a particular Italian comedy so strongly impregnated with the commedia dell&#8217;arte to become a symphony of sound and words mimed gestures.</div>
<div style="text-align: justify;"> </div>
<div style="text-align: justify;">Estereotips.net has collaborated on Guernica, from the beginning, taking care of editing, animation and interactive programming tools.</div>
<div style="text-align: justify;"> </div>
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<div> </div>
<p>&nbsp;</p>
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		<title>Istanbul Map</title>
		<link>http://estereotips.net/istanbulmap/</link>
		<comments>http://estereotips.net/istanbulmap/#comments</comments>
		<pubDate>Sun, 09 Sep 2007 14:30:18 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[cartography]]></category>
		<category><![CDATA[DIWO]]></category>

		<guid isPermaLink="false">http://estereotips.net/istanbulmap-2/</guid>
		<description><![CDATA[This project leaded by Ana Sala aims to be an instrument of trans/cultural dialogue, a bridge between Europe and Asia, East and West, as the city of Istanbul is for his geographical location. We are interested in investigating the use of cartography as a exploration tools. Familiarity of this format allows us to subvert its [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><!--:en--><a href="http://estereotips.net/?attachment_id=640" rel="attachment wp-att-640"><img class="alignleft  wp-image-640" title="istmap2" src="http://estereotips.net/wp-content/uploads/2008/01/istmap2.jpg" alt="" width="282" height="210" /></a>This project leaded by Ana Sala aims to be an instrument of trans/cultural dialogue, a bridge between Europe and Asia, East and West, as the city of Istanbul is for his geographical location.</p>
<p style="text-align: justify;">We are interested in investigating the use of cartography as a exploration tools. Familiarity of this format allows us to subvert its conception, its consumption and its use. In other word, rewrite a new reality. The Istanbul Map is a ironic game where users are invited to discover a new mapping of the city.</p>
<p style="text-align: justify;">The process of developing the map is the result of participation and exploration of activist community in the city; a mixture of creativity and knowledge, a visualization format on continues trasformation, a test on what can be planned and what is accidental, an alternative way to define the processes of memory construction in any cultural context.</p>
<p style="text-align: justify;"> </p>
<p><a href="http://estereotips.net/?attachment_id=654" rel="attachment wp-att-654"><img class="aligncenter size-full wp-image-654" title="Istanbulmap" src="http://estereotips.net/wp-content/uploads/2008/01/Istanbulmap.jpg" alt="" width="490" height="343" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Datafighters</title>
		<link>http://estereotips.net/datafighters/</link>
		<comments>http://estereotips.net/datafighters/#comments</comments>
		<pubDate>Fri, 03 Aug 2007 22:19:22 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://estereotips.net/?p=1527</guid>
		<description><![CDATA[Datafighters is an interactive installation that explores the relationship between art and videogames. Through a wiimote, you can play a horizontal shoot’em up which produces sound in real time. Every enemy, in fact, enables or disables the step of a sequencer of 8 steps and 5 tracks. Through the game, reproposing the typical videogame’s style [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;"><a href="http://estereotips.net/datafighters-2/datafighters-2/" rel="attachment wp-att-1528"><img class="alignleft  wp-image-1528" title="datafighters audio game" src="http://estereotips.net/wp-content/uploads/2012/02/datafighters.jpg" alt="" width="289" height="216" /></a>Datafighters is an interactive installation that explores the relationship between art and videogames. Through a wiimote, you can play a horizontal shoot’em up which produces sound in real time. Every enemy, in fact, enables or disables the step of a sequencer of 8 steps and 5 tracks. Through the game, reproposing the typical videogame’s style of the Eighties, player creates music, making this act uncertain but interactive.<br />Going over debate whether the game is art or not, we believe that the game may be considered a tool for art creation, like other software used with same aim.</div>
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<p><iframe src="http://blip.tv/play/AZ7AeAI.html?p=1" frameborder="0" width="550" height="442"></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><object style="display: none;" width="320" height="240" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://a.blip.tv/api.swf#AZ7AeAI" /><embed style="display: none;" width="320" height="240" type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#AZ7AeAI" /></object></p>
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		<title>The Adventures of Prince AchMed::Reloaded::</title>
		<link>http://estereotips.net/the-adventures-of-prince-achmedreloaded/</link>
		<comments>http://estereotips.net/the-adventures-of-prince-achmedreloaded/#comments</comments>
		<pubDate>Wed, 08 Mar 2006 19:05:00 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[live automator]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[puredata]]></category>
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		<guid isPermaLink="false">http://estereotips.net/the-adventures-of-prince-achmedreloaded-2/</guid>
		<description><![CDATA[The Adventures of Prince AchMed::Reloaded:: born from the collaboration with the Catalan artist DaaX!. This performance is a real-time A/V remix from the movie &#8220;The Adventures of Prince Achmed&#8221; (1926) by Reiniger, Koch, Ruttmann, considered by many to be the first animated feature film. It tells one of the stories contained in The Thousand and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.estereotips.net/wp-content/uploads/taopa.jpg" rel="wp-prettyPhoto[g894]"><br /> <img class="alignright size-medium wp-image-94" title="taopa" src="http://www.estereotips.net/wp-content/uploads/taopa-300x223.jpg" alt="taopa" width="300" height="223" /></a></p>
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<p style="text-align: justify;" dir="ltr">The Adventures of Prince AchMed::Reloaded:: born from the collaboration with the Catalan artist DaaX!.</p>
<p style="text-align: justify;" dir="ltr">This performance is a real-time A/V remix from the movie &#8220;The Adventures of Prince Achmed&#8221; (1926) by Reiniger, Koch, Ruttmann, considered by many to be the first animated feature film. It tells one of the stories contained in The Thousand and One Nights and for its bright colors and its Arabic style lends itself very well to a live reinterpretation. During the passage of the film DaaX! takes care to comment and give rhythm to action through the algorithmic composition of music; meanwhile Qé breaks the linear time of the film to sequencing-recreating-remixing the highlights of the narrative.</p>
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<p><iframe src="http://blip.tv/play/AaH9XwI.html?p=1" frameborder="0" width="640" height="480"></iframe></p>
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		<title>NetWorK Society</title>
		<link>http://estereotips.net/networtk-society/</link>
		<comments>http://estereotips.net/networtk-society/#comments</comments>
		<pubDate>Thu, 05 Jan 2006 15:18:40 +0000</pubDate>
		<dc:creator>husk</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[live automator]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[realtime editing]]></category>
		<category><![CDATA[sequencer]]></category>

		<guid isPermaLink="false">http://estereotips.net/networtk-society-2/</guid>
		<description><![CDATA[NetWortK Society is a performance born in collaboration with Ka/ne. Carried by a harp sequenced by a laptop in real time and by visuals that gives a narrative dimension, NetWork Society focuses on human contemporary condition as a receptor of continues and unfiltered information. &#160; &#160; &#160; &#160; &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><!--:en--><a href="http://estereotips.net/?attachment_id=624" rel="attachment wp-att-624"><img class=" wp-image-624 alignleft" title="qe2" src="http://estereotips.net/wp-content/uploads/2011/01/qe21.jpg" alt="" width="282" height="210" /></a></p>
<div style="text-align: justify;">NetWortK Society is a performance born in collaboration with <a href="http://www.ka-ne.info/">Ka/ne</a>.</div>
<div style="text-align: justify;">Carried by a harp sequenced by a laptop in real time and by visuals that gives a narrative dimension, NetWork Society focuses on human contemporary condition as a receptor of continues and unfiltered information.</div>
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<p><iframe src="http://blip.tv/play/AaH%2BOQI.html?p=1" frameborder="0" width="640" height="480"></iframe></p>
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