Education
Testi, contesti e pretesti videoludici è il titolo del primo congresso ufficiale della sezione Italiana di DiGRa (Digital Research Game Association) che si celebra il 12 maggio nella sede della IULM a Milano. L’Italian Digital Games Research Association (DiGRA ITALIA) è una rete di studiosi interessati allo sviluppo e alla diffusione della ricerca sul videogioco. […]


DiGra Italia 2017 – Testi, contesti e pretesti videoludici
El día 30 de Marzo la gente de GloValues me invitaron en cualidad de presidente de Arsgames a dar una conferencia en el marco de su jornada de innovación ciudadana “Be the Game Be the Change” en ProMálaga con el título: Los videojuegos como espacio de participación ciudadana. A continuación el resumen de la intervención y […]


Los videojuegos como espacio de participación ciudadana
Esta es la conferencia que he dictado en la facultad de Ciencias Humanas de la Universidad Nacional de Colombia, el día 7 de marzo de 2017. El título completo es: Para una sociología de los videojuegos: una práctica de estudio de los juegos digitales entre sociología digital e arte electrónico. RESUMEN La industria cultural de […]


Para una sociología de los videojuegos
This post is available only in spanish

Lecturer for semestral course in electronic arts
This post is available only in spanish

Interview: videogames as space of critics
This post is available only in spanish

Occupying the game: the artistic method and experimental videogame creation
This post is available only in spanish

Playlab Gandia
This is an experimental laboratory in which we use the body as a means of interaction and creation in real time to the scene. During the five days we inquire through the use of non-proprietary software, technology devices such as sensors, cameras, controllers and practical way to experience the performative creation. Goals Experimenting with audio […]


Interactive dance and techno-body workshop
this entry is only in spanish

Paticipated social cartography workshop
Introduction This is a laboratory for experimentation with body sensors and audio visual creation in real time. During five days we inquire through the use of software, technology devices such as sensors, cameras, controllers and experience practically. Goals Experimenting with some biosensor Understanding how OpenSoundControl protocol and data interconnection works Introducing the use of […]


Biofeedback y real time audio video editing workshop
Las próximas semanas estaré en el Centro Multimedia del Cenart, D.F., Mexico, donde he sido invitado como poniente y asesor durante el Laboratorio Interdisciplinar de Experimentación e Innovación con Videojuegos y Arte Interactivo (Leiva). Leiva es un actividad de varias semana durante la cual los 8 proyectos seleccionados tendrán tiempo y condiciones para experimentar y generar […]


Leiva: Laboratorio Interdisciplinar de Experimentación e Innovación con Videojuegos y Arte Interactivo
Only available in spanish.

Taller de introducción a la creación de entornos interactivos con Blender Game Engine
Accepted paper for Student Usability in Educational Software and Games: Improving Experiences book. It has been wrote together with Euridice Cabañes Martinez as Arsgames members. Below the full abstract. Download the full article 1. Present context: We are immersed in what Lévy and Kerckhove define as the “third age of communication”, in which […]

Scratch: Learning the Grammar for a New Language
Only available in spanish

Creative multitud and (de)celebration of videogame
This is a lecture presented at ISEA2011, Istanbul. Can “softwarization” of media process currently underway define a new method of education? In the encounter between dataflow, live coding and cartography will high light the emergence of a new approach in learning digital art. The need to manage this wealth of information in always […]
