Interactive dance and techno-body workshop
This is an experimental laboratory in which we use the body as a means of interaction and creation in real time to the scene. During the five days we inquire through the use of non-proprietary software, technology devices such as sensors, cameras, controllers and practical way to experience the performative creation.
Goals
- Experimenting with audio / video live creation from the body and movements on stage
- Developing a mutual dialogue between who works with the body and who works with machines
- Studying models of human-machine interaction useful in dance performances
- Introducing the use of some software even for the control of sensors and audio / video data in real time
- Developing strategies for technological interaction beyond technology
Workshop content
During the five days long workshop, in daily meetings of three hours each, we explore the world of possibilities provided by the new technologies in relation to the body, movement and performative creation. Although the workshop is not intended to generate a performance as final work, an important part will be devoted to personal and collective creation.
Day 1: Introducing the tools
Introduction to human-machine interaction, ecology interaction and software used
Day 2: interaction as a trigger event:
During this module we train in the use of simple “sound actions” for commands audio and video events. With this module we seek for sound coordination, interpretation and performative action
Day 3: interaction and quality of the movement:
During this module the human-machine relationship and the principles of the quality movement as performative process behind the technology of motion tracking and sensor data is explored.
Day 4: interpretation, synchronization and control:
During this module we play with the rational interpretation of the movements, synchronized event and the use of mobile devices (and others) to control the performative space.
Day 5: Contact and interaction:
In this last module contact with other organs and the use of the whole body as digital puppetry is investigated
Method
We work on the area of intersection between different disciplines with a special focus on art, science and technology. We alternates the work with software to the one with body proposing different interaction tests. We stimulates the autonomous search from the technical concepts shared during the workshop. Participants are invited to bring relevant examples and practical issues related to the lab topic.
Basic Requirements
Space:
– open space where 20 people can do physical exercises comfortably.
Materials:
– Blackboard, markers or chalk board and pencil
– Paper and markers in various colors
– Tape
– Tables, chairs and electrical connections for laptops max 20
Addressed to
The lab is open to artists working with new media, dancers, performers, video artists, actors and all those people who want to develop a body work in relation to technology. No prior knowledge of computers is necessary but an experience with real-time audio-visual technologies is desired.